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KingGen - A Random World Generator for 7 Days to Die

Does Kinggen offer an option to allow for multiple players to spawn near each other on game start like nitrogen was supposed to?
KingGen is not compatible with the latest Alpha, and is, for the time being, not being worked on.  If you are using A19 and KingGen, there is a setting you can set to create one spawn point.  Otherwise, you can open the spawnpoints.xml file and remove unwanted spawn points, or edit the coordinates so they are closer together.

 
KingSlayerGM;Cpt Krunch

I have been working on an A20 POI list for Nitrogen, looking at the format, you should be able to convert it with excel.

I have tested multiple iterations, edited out the failed pois. using f1 from login to gen into world there are no errors. If you

would like i can upload the list maybe it will help. I hand paint or photoshop paint my own terrains for the import_hm.png

It work well with them they average from 4500 to 7500 pois. a copy for use will be posted later, there are two more things i

need to add, contiguous terrain cluster links, and nostalgic inclusions.    let me know if you would like the list.

 
Is there a way to include "Mining Mod With Copper, Zinc & Excavators" into the worldgenerator? :)
We love this mod, but i cant see some way to include mods for generator.

https://7daystodiemods.com/mining-mod-with-copper-zinc-and-excavators/


KingGen stopped with A19. Do you desire a game running an A19 version?

I don't know that modlet, but I suspect if you put the A20 version of that modlet into your Mods folder and then used the game's world generator you might get a world with those deposits. That's my guess based on the documentation you linked.

 
All this social media crap is a waste of life time and that's why I'm striving to drastically reduce my online presence and activities.
I acknowledge your viewpoint on online engagement, but you should not undervalue your intelligence regarding TERAGON. Through the video I stumbled upon in this thread, I have come to appreciate the immense creativity that can be achieved with it. Thank you for sharing your time and work with us.

 
Wish there was an update for KingGen, Teragon doesn't create maps like KingGen or NitroGen, and no traders are a deal breaker as well.
Give it time. A21 just went Stable a few minutes ago. Teragon does a great job of creating maps if you're prepared to put a little time into playing with the customisation options. Even default settings were very good in a20 Teragon. 

 
Dakkon69 said:
Wish there was an update for KingGen, Teragon doesn't create maps like KingGen or NitroGen, and no traders are a deal breaker as well.
Ive just finished an A21 Vanilla list for this, and Im putting the finishing touches for the POI Expension Pack which we are releasing today.  These will be available on my Nexus account for download, and *somewhat* supported on Discord, but its really just for people who still want it. We very rarely use KG for an end-to-end map creation, nowadays its more for modifying/editing maps and some of the other tools for custom stuff. People who know what it does/doesnt do that find it useful are welcome to use it. Pound for pound, Teragon makes much better maps, and is still evolving. 

I will note though for KG fans, the results you get now from KG on any of the maps we included for generation with it are very good for an interesting reason. As POIs have moved to work better with tiles, sizes for everything have become more uniform, resulting in much better towns and cities, though road width and grid density need to be modified. 

I will be posting PEP and these KG lists this week on Nexus. If people are using them, I might do lists for a few overhauls like Sorcery and Ravenhearst if the interest is there.

 

 
If I were to create an custom heightmap for use in KingGen just to create a bare map (no prefabs or traders etc..) would it be stable to use and place/create a custom cities full of prefabs?

*I know this is an old thread but I figured it does involve KingGen...

 
If I were to create an custom heightmap for use in KingGen just to create a bare map (no prefabs or traders etc..) would it be stable to use and place/create a custom cities full of prefabs?

*I know this is an old thread but I figured it does involve KingGen...


I don't really understand the question. I suspect you can use the heightmap. I suspect folks who hangout in the Teragon crowd would know all the options. I'm pretty sure some of them are using custom heightmaps.

 
this topic should be locked seeing as it isnt maintained and doesnt work with A21 , heck it didnt work with A20....

If I were to create an custom heightmap for use in KingGen just to create a bare map (no prefabs or traders etc..) would it be stable to use and place/create a custom cities full of prefabs?

*I know this is an old thread but I figured it does involve KingGen...
if you are going to create a custom height map then use it in Teragon. It is slightly harder to start to learn than kinggen but offers so much more flexability and is being actively developed .

 
https://www.nexusmods.com/7daystodie/mods/3479



 

this topic should be locked seeing as it isnt maintained and doesnt work with A21 , heck it didnt work with A20....

if you are going to create a custom height map then use it in Teragon. It is slightly harder to start to learn than kinggen but offers so much more flexability and is being actively developed .

Dont know how many times I will say to how many people. You cannot kill King Gen. I will never understand the hardon people get over trying to close down threads on old tools. The tool does what it does, and the odds that this game is going to change enough before Gold is close to 0.

 
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