• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

khzmusik's Modlets

It would be excellent that the bandits with automatic weapons shoot in bursts or automatic mode and reduce the damage a little bit, as for example the macbee npc he shots m60 autmatic fire, I tried to compare the xml to achieve it but I could not ... if you made this, I would be eternally grateful.

sorry for my english i am using google translator


Just so you know, I am only modifying the excellent work done by Xyth and company.

I did ask Xyth about the NPC rate of fire, and how it could be modified. He did not know. Apparently that code is from vanilla 7D2D, and it works in mysterious ways.

 
Good news! Thanks to the community that worked on Snufkin's Server Size Z(S)ombies, I discovered how to make my own UMA zombies work again.

There is still the issue with ragdoll physics - if you hit the UMA zombies with a melee weapon and ragdoll them, they can go flying. I have not been able to fix this, and it also affects the updated Snufkin zombies, so I think it's endemic to UMA zombies in 7D2D.

Here's a link to the Snufkin zombies. Feel free to download it (there are some wild ones in it) and say thanks to everyone:
Did you upload that working version anywhere? I've been working on a server side overhaul mod I'd love to include these in, and I can't seem to figure out what's causing the NRE's when I spawn in zombieChang. I'm already using the Snufkins Zombies, and MikePewPew's Server Side Zombies, and a couple of random remixes from Doughphungus, but I'd like to use these as well. 

 
Did you upload that working version anywhere? I've been working on a server side overhaul mod I'd love to include these in, and I can't seem to figure out what's causing the NRE's when I spawn in zombieChang. I'm already using the Snufkins Zombies, and MikePewPew's Server Side Zombies, and a couple of random remixes from Doughphungus, but I'd like to use these as well. 


The version in my A19 repo should be working: https://gitlab.com/karlgiesing/7d2d-a19-modlets/-/tree/master/khzmusik_UMA_Zombies

(EDIT: ignore the fact that it says "A18" in the README, that's my stupidity.)

This is the first I've heard of any NREs when using those zombies in A19. However, it's possible that my non-DMT test installation is still on version A19.3.

If you are using the version from the A19 repo, and run across those NREs again, could you upload logs here?

 
Last edited by a moderator:
Apparently I am in fact a potato and was using an outdated download earlier. That link works like a charm, already seeing a nice infusion of your uma zombies without having them overload the spawning ratios with the vanilla and bosses. I can't thank you enough for everything you do. I'm also using the no bedrolls and reset skills on death mods. They really help make the theme of Purgatory come through in the playthroughs i've had while testing. 

 
It is not surprising that people have been downloading the old A18 versions of the modlets, since I can't update the original post.

I created a new topic for the A19 modlets, so we should probably move any new discussions to that thread.




 
Back
Top