Khulkhuum
Refugee
Entire folder accessible here: MODLETS
You can download each mod individually by going to the folder through the link above, clicking on the mod you want, then download button on the upper right and "Direct Download" from the menu. Additionally, information on the changes in statistics will be added to the table in the short future.
[table=width: 700, class: grid]
[tr]
[td]MODLET NAME[/td]
[td]DESCRIPTION[/td]
[td]CREDITS[/td]
[td]STATS CHANGES[/td]
[/tr]
[tr]
[td]Hordening[/td]
[td]Standarized tiers of zombies (and animals), each having specific HP, XP gain after kill and loot bag drop chance. This was done so that it's more clear what to expect from what enemy. Additionally changes spawning counts for wandering hordes and biome specific zombie spawning based on one of the Xajar modlets.[/td]
[td]Xajar[/td]
[td]COMING SOON![/td]
[/tr]
[tr]
[td]Redone Tools & Weapons[/td]
[td]Tweaks to the entity damage, block damage, attack speed and ranges (only for some) for tools and weapons. This was done to standarize in a more clear way how weapons and tools are handled (including ranged ones). Additionally, added more damage based on tier, with each gaining 10% more compared to tier 1 - based on one of the Xajar modlets.[/td]
[td]Xajar[/td]
[td]COMING SOON![/td]
[/tr]
[tr]
[td]Zombie damage detriments[/td]
[td]Adds zombie damage detriments (also for animals) against specific block types based on their "strength", for example a businessman having big detriments, whether a zombie cop small.[/td]
[td]None[/td]
[td]COMING SOON![/td]
[/tr]
[/table]
You can download each mod individually by going to the folder through the link above, clicking on the mod you want, then download button on the upper right and "Direct Download" from the menu. Additionally, information on the changes in statistics will be added to the table in the short future.
[table=width: 700, class: grid]
[tr]
[td]MODLET NAME[/td]
[td]DESCRIPTION[/td]
[td]CREDITS[/td]
[td]STATS CHANGES[/td]
[/tr]
[tr]
[td]Hordening[/td]
[td]Standarized tiers of zombies (and animals), each having specific HP, XP gain after kill and loot bag drop chance. This was done so that it's more clear what to expect from what enemy. Additionally changes spawning counts for wandering hordes and biome specific zombie spawning based on one of the Xajar modlets.[/td]
[td]Xajar[/td]
[td]COMING SOON![/td]
[/tr]
[tr]
[td]Redone Tools & Weapons[/td]
[td]Tweaks to the entity damage, block damage, attack speed and ranges (only for some) for tools and weapons. This was done to standarize in a more clear way how weapons and tools are handled (including ranged ones). Additionally, added more damage based on tier, with each gaining 10% more compared to tier 1 - based on one of the Xajar modlets.[/td]
[td]Xajar[/td]
[td]COMING SOON![/td]
[/tr]
[tr]
[td]Zombie damage detriments[/td]
[td]Adds zombie damage detriments (also for animals) against specific block types based on their "strength", for example a businessman having big detriments, whether a zombie cop small.[/td]
[td]None[/td]
[td]COMING SOON![/td]
[/tr]
[/table]