NinjArchimage
Refugee
1 - In Shop's camp, we need quickly automatique QUICK closing (enter) doors , if we forget to close door some zombie (or others) can enter in shoppings passif zone.or add defense turret (but many player will cheat with that). --- it's not realist to them (sellers) to stay with this danger.
2 - The old progression with action is better, i love book/magazine, but it's too easy now ! we go to shopping , buy book and quickly up max...without practice (Learn by Doing) !!! for me you need to find perfect equilibre/balance with both ! --- for me the max can be up only with book/magazine but you need to train for up that !!! (more realistic and logical).
3 - BAGS ! how many little objet take so space for nothing like seeds !!! ADD a optional vertical right space (unlock with build) for Bundle/pocket/purse /bag SAME with Ammos/Arrows/bolts and maybe a purse for money...or dismiss that for just and numbers without physics...but for this last it's not really important i'm fine with the 20 000the MOST IMPORTANT is with seeds ! it's a no sens how many place for something i find easy and everytime...it's a TRUE priority.
4 - The drone and basket, too hard to find a drone too long....if we not up INTELLIGENCE and ROBOTIC it's impossible to find one drone sometime without in the end of the game...and i love the old option with the basket for add space in the vehicule...
5 - With the return of the JAR i up you will stop with this abusive Heatmap with the Dew collector Heatmap i have everyday 2 screamerrs in my base...i don't understand your logical here...in the nature without wall , OK ! but behind wall or under the ground ???! down the Heatmap when this exist ! because i don't understand why i kill everytime 2 screamer (that break the immersion) when you use generator we are never screamers ! or low the % because something don't work here !
Steal player - Ideas of option : game/party without Red Moon invasion...i love this game...but i choose every month (every week ?! nosens with moon) but with not some few Red moon by year ?! (or off) and option for something not bound with level/experience well more option for the red moon is a good idea for me...it's not that for me 7 days to die ! it's funny with many players but when you place alone.....for up the difficulty when we choose no or less red moon ?! two game in one ! --- I'M FURTIVE PLAYER !! it's not fun and same for POI with triggers ! why up all in discretion/stealth for die with a trigger ?! you really need to find a better systeme (sleep, sit, nervous, apathique, hungry, really attentive/truly attentive, etc...it's really better who your triggers ! (and a zombie who wakeup all zombies too like poor screamers (body snatcher like)
Cooking - in the begin it's really hard to survive and the few we can do is really poor with calories...for me need balance...ok it's better to know cook but it's too low...cooking need to give bonus not punish how don't know cooking ! is a eat canned, that stay a MEAL, something wrong here !
some with infection....need herboristery or something close....too little/few recipe in game for me with both...it's important to keep a difficulty in same time (i know it's hard). --- I Love use mortar and pestle IRL
(cooking).
LAST - I really love this game....(and the red moon) but i love too just take the time in a apocalyse zombie...i'm really smart , i know how win easy with red moon's horde...it's not the trouble here ! and it's everytime same numbers by wave (we can modify the numbers, i know) but it's not so great...maybe a true horde like the tempest ! not few zombie in a group, but many more A real horde on a constant trip like in WALKING Dead (serie)or state of decay if i remember well...same
More Idea - one unique Shopping Mall (Romero/dead rising ^^ just a idea not a wish...maybe add more mechanic like water mill...or other not electric mechanic.i waiting the DUKE in the futur , i know that will coming...but the game need more scenario/goal ! after a moment i don't know why i continue to play...Gore Blocks better, i don't like how the corpses dispair
some for arrows/bolt....so quickly ! it's not logical and break the immersion too...
Sorry i'm French my english is not good
Thanks ! ♥
2 - The old progression with action is better, i love book/magazine, but it's too easy now ! we go to shopping , buy book and quickly up max...without practice (Learn by Doing) !!! for me you need to find perfect equilibre/balance with both ! --- for me the max can be up only with book/magazine but you need to train for up that !!! (more realistic and logical).
3 - BAGS ! how many little objet take so space for nothing like seeds !!! ADD a optional vertical right space (unlock with build) for Bundle/pocket/purse /bag SAME with Ammos/Arrows/bolts and maybe a purse for money...or dismiss that for just and numbers without physics...but for this last it's not really important i'm fine with the 20 000the MOST IMPORTANT is with seeds ! it's a no sens how many place for something i find easy and everytime...it's a TRUE priority.
4 - The drone and basket, too hard to find a drone too long....if we not up INTELLIGENCE and ROBOTIC it's impossible to find one drone sometime without in the end of the game...and i love the old option with the basket for add space in the vehicule...
5 - With the return of the JAR i up you will stop with this abusive Heatmap with the Dew collector Heatmap i have everyday 2 screamerrs in my base...i don't understand your logical here...in the nature without wall , OK ! but behind wall or under the ground ???! down the Heatmap when this exist ! because i don't understand why i kill everytime 2 screamer (that break the immersion) when you use generator we are never screamers ! or low the % because something don't work here !
Steal player - Ideas of option : game/party without Red Moon invasion...i love this game...but i choose every month (every week ?! nosens with moon) but with not some few Red moon by year ?! (or off) and option for something not bound with level/experience well more option for the red moon is a good idea for me...it's not that for me 7 days to die ! it's funny with many players but when you place alone.....for up the difficulty when we choose no or less red moon ?! two game in one ! --- I'M FURTIVE PLAYER !! it's not fun and same for POI with triggers ! why up all in discretion/stealth for die with a trigger ?! you really need to find a better systeme (sleep, sit, nervous, apathique, hungry, really attentive/truly attentive, etc...it's really better who your triggers ! (and a zombie who wakeup all zombies too like poor screamers (body snatcher like)
Cooking - in the begin it's really hard to survive and the few we can do is really poor with calories...for me need balance...ok it's better to know cook but it's too low...cooking need to give bonus not punish how don't know cooking ! is a eat canned, that stay a MEAL, something wrong here !
some with infection....need herboristery or something close....too little/few recipe in game for me with both...it's important to keep a difficulty in same time (i know it's hard). --- I Love use mortar and pestle IRL
LAST - I really love this game....(and the red moon) but i love too just take the time in a apocalyse zombie...i'm really smart , i know how win easy with red moon's horde...it's not the trouble here ! and it's everytime same numbers by wave (we can modify the numbers, i know) but it's not so great...maybe a true horde like the tempest ! not few zombie in a group, but many more A real horde on a constant trip like in WALKING Dead (serie)or state of decay if i remember well...same
More Idea - one unique Shopping Mall (Romero/dead rising ^^ just a idea not a wish...maybe add more mechanic like water mill...or other not electric mechanic.i waiting the DUKE in the futur , i know that will coming...but the game need more scenario/goal ! after a moment i don't know why i continue to play...Gore Blocks better, i don't like how the corpses dispair
Sorry i'm French my english is not good
Thanks ! ♥