Matt115
Refugee
Well i was thinking about voxel stuff and honestly 7DTD is technical masterpiece because... well works. Not perfectly but it's voxel game with big maps, good physics but.... it's like first cars. Works good - and it's something that nobody done before and... there is a lot of to do in future. But... like cars - is now so limited by many diffrent stuff. So what should be done for next 7dtd? this same thing what was done with cars - take fundaments , redone frame and make stats better. What i mean? i mean that - RWG, physics etc. is done - so after few improvments can be reused. But... "setting" is to be honest... generic - like movie plan for zombie movie emited by SyFy - props quality is high but need something to be diffrent. So what i suggest? Hire someone like Chet Faliszek to create "world" for this universe - I think that TFP are rly talented programers and level and gameplay designers but need someone who could create complexed and more... "grown up" universe - Dragon age 1 had good story but very generic world while DA2 have very complexed and more unique world. What about gameplay? just simple : "more". Typical thing for sequel - more guns, types of enemy, tools , vehicles etc.
So what do you give think ? What should be done / changed for sequel in yours opinion?
So what do you give think ? What should be done / changed for sequel in yours opinion?