In items.xml, when specifying a piece of armor, you can have UMA properties like
<property name="Mask0" value="Head" param1="inner"/>
I tried making an armor piece which uses the same mesh as a clothing piece and left out this mask stuff and got some z fighting when wearing both the armor and clothing.
And, since my experiments are slow (I have to start a new game each time I change a config file), I thought I should ask about this, to see if anyone can throw me some hints.
I have seen four different param values for these masks:
"inner" (common)
"outer" (common)
"middle" (less common)
"base" (rare)
What do these mask values mean?
<property name="Mask0" value="Head" param1="inner"/>
I tried making an armor piece which uses the same mesh as a clothing piece and left out this mask stuff and got some z fighting when wearing both the armor and clothing.
And, since my experiments are slow (I have to start a new game each time I change a config file), I thought I should ask about this, to see if anyone can throw me some hints.
I have seen four different param values for these masks:
"inner" (common)
"outer" (common)
"middle" (less common)
"base" (rare)
What do these mask values mean?