[ISSUE FOUND] NRE on PC Dedicated Server

arawra

New member
Have an NRE on a new installation on a Windows dedi. Naievely, it looks like a list/collection modification during iteration.

Installation Script

Code:
C:\steamcmd\steamcmd.exe +force_install_dir C:\7dtd +login anonymous +app_update 294420 validate +quit
pause


Startup line

Code:
C:\7dtd\7daystodieserver.exe -logfile C:\7dtd\7DaysToDieServer_Data\output_log_2024-10-6-23-47.txt -quit -batchmode -nographics -configfile=C:\7dtd\spawningpool.xml -dedicated


Log File output_log_2024-10-6-23-49.txt

Code:
Mono path[0] = 'C:/7dtd/7DaysToDieServer_Data/Managed'
Mono config path = 'C:/7dtd/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 23 workers.
Loading player data from C:/7dtd/7DaysToDieServer_Data/data.unity3d
Initialize engine version: 2022.3.29f1 (8d510ca76d2b)
[Subsystems] Discovering subsystems at path C:/7dtd/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.127 seconds
- Finished resetting the current domain, in  0.001 seconds
ERROR: Shader Hidden/LandClaimBoundary shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader 7DTD/Cube_UI_Glow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader 7DTD/Cube_UI_Frame shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Transparent Colored shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
UnloadTime: 0.491200 ms
2024-10-06T23:49:29 0.000 INF Version: V 1.1 (b14) Compatibility Version: V 1.1, Build: WindowsPlayer 64 Bit
2024-10-06T23:49:29 0.001 INF System information:
2024-10-06T23:49:29 0.001 INF    OS: Windows 10  (10.0.19045) 64bit
2024-10-06T23:49:29 0.002 INF    CPU: AMD Ryzen 9 3900X 12-Core Processor  (cores: 24)
2024-10-06T23:49:29 0.002 INF    RAM: 16308 MB
2024-10-06T23:49:29 0.002 INF    GPU: Null Device (128 MB)
2024-10-06T23:49:29 0.006 INF    Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2024-10-06T23:49:29 0.008 INF Local UTC offset: -5 hours
2024-10-06T23:49:29 0.027 INF Command line arguments: C:\7dtd\7daystodieserver.exe -logfile C:\7dtd\7DaysToDieServer_Data\output_log_2024-10-6-23-49.txt -quit -batchmode -nographics -configfile=C:\7dtd\spawningpool.xml -dedicated
2024-10-06T23:49:29 0.029 INF Parsing server configfile: C:\7dtd\spawningpool.xml
2024-10-06T23:49:29 0.054 INF Parsing server configfile successfully completed
2024-10-06T23:49:29 0.055 INF UserDataFolder: C:\7dtd
2024-10-06T23:49:29 0.056 INF [Platform] Init
2024-10-06T23:49:29 0.096 INF [Platform] Using native platform: Steam
2024-10-06T23:49:29 0.097 INF [Platform] Using cross platform: EOS
2024-10-06T23:49:29 0.098 INF [Platform] Using server platform: Steam
2024-10-06T23:49:29 0.098 INF [Platform] Using server platform: XBL
2024-10-06T23:49:29 0.098 INF [Platform] Using server platform: PSN
2024-10-06T23:49:29 0.101 INF Starting PlayerInputManager...
2024-10-06T23:49:29 0.103 INF InControl (version 1.8.9 build 9376, native module = False, XInput = False)
2024-10-06T23:49:29 0.106 INF InControl (version 1.8.9 build 9376)
2024-10-06T23:49:30 0.235 INF UnityInputDeviceManager enabled.
2024-10-06T23:49:30 0.251 INF [Platform] Initializing Steam
2024-10-06T23:49:30 0.258 INF [Platform] Initializing EOS
2024-10-06T23:49:30 0.274 INF [EOS] Initialize: Success
2024-10-06T23:49:30 0.292 INF [Platform] Initializing XBL
2024-10-06T23:49:30 0.292 INF [Platform] Initializing PSN
2024-10-06T23:49:30 0.294 INF [SaveDataUtils] InitStatic Begin
2024-10-06T23:49:30 0.295 INF [SaveDataUtils] SdPlayerPrefs -> Unity
2024-10-06T23:49:30 0.295 INF [SaveDataUtils] InitStatic Complete
2024-10-06T23:49:30 0.297 INF Last played version: V 1.1
2024-10-06T23:49:30 0.300 INF Starting dedicated server level=RWG game name=SpawningPool.net
2024-10-06T23:49:30 0.300 INF Maximum allowed players: 16
2024-10-06T23:49:30 0.300 INF Game mode: GameModeSurvival
2024-10-06T23:49:30 0.524 INF Localization language from prefs: english
2024-10-06T23:49:30 0.535 INF Awake IsFocused: True
2024-10-06T23:49:30 0.535 INF Awake
2024-10-06T23:49:30 0.822 INF WinThread started
2024-10-06T23:49:30 0.998 INF Started Terminal Window
2024-10-06T23:49:30 0.998 INF Dedicated server only build
ERROR: Shader Occlusion/DepthCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
2024-10-06T23:49:30 1.036 INF Occlusion: Awake
2024-10-06T23:49:30 1.039 INF Texture quality is set to 3
Unable to open archive file: Data/Addressables/Standalone/shaders_assets_all.bundle
Unable to open archive file: Data/Addressables/Standalone/7c401d1245288cd4ca6169241e1a104c_unitybuiltinshaders.bundle
2024-10-06T23:49:30 1.110 INF [MODS] Start loading from: 'C:\7dtd/Mods'
2024-10-06T23:49:30 1.116 INF [MODS]   Trying to load from folder: '0_TFP_Harmony'
2024-10-06T23:49:30 1.134 INF [MODS]     Loaded Mod: TFP_Harmony (1.1.0.4)
2024-10-06T23:49:30 1.134 INF [MODS]   Trying to load from folder: 'TFP_CommandExtensions'
2024-10-06T23:49:30 1.135 INF [MODS]     Loaded Mod: TFP_CommandExtensions (1.1.0.1)
2024-10-06T23:49:30 1.135 INF [MODS]   Trying to load from folder: 'TFP_MapRendering'
2024-10-06T23:49:30 1.136 INF [MODS]     Loaded Mod: TFP_MapRendering (1.1.0.0)
2024-10-06T23:49:30 1.136 INF [MODS]   Trying to load from folder: 'TFP_WebServer'
2024-10-06T23:49:30 1.140 INF [MODS]     Loaded Mod: TFP_WebServer (1.1.0.4)
2024-10-06T23:49:30 1.140 INF [MODS]   Trying to load from folder: 'Xample_MarkersMod'
2024-10-06T23:49:30 1.141 INF [MODS]     Loaded Mod: TFP_MarkersExample (1.1.0.0)
2024-10-06T23:49:30 1.141 INF [MODS] Initializing mod code
2024-10-06T23:49:30 1.142 INF [MODS]   Initializing mod TFP_Harmony
2024-10-06T23:49:31 1.158 INF [MODS]     Found ModAPI in TfpHarmony.dll, creating instance
2024-10-06T23:49:31 1.159 INF [MODS]       [Harmony] Init done
Fallback handler could not load library C:/7dtd/7DaysToDieServer_Data/MonoBleedingEdge/data-0000017F43BD3080.dll
2024-10-06T23:49:31 1.431 INF [MODS]     Initialized code in mod 'TFP_Harmony' from DLL 'TfpHarmony.dll'
2024-10-06T23:49:31 1.431 INF [MODS]   Initializing mod TFP_CommandExtensions
2024-10-06T23:49:31 1.431 INF [MODS]     Found ModAPI in CommandExtensions.dll, creating instance
2024-10-06T23:49:31 1.431 INF [MODS]     Initialized code in mod 'TFP_CommandExtensions' from DLL 'CommandExtensions.dll'
2024-10-06T23:49:31 1.431 INF [MODS]   Initializing mod TFP_MapRendering
2024-10-06T23:49:31 1.431 INF [MODS]     Found ModAPI in MapRendering.dll, creating instance
2024-10-06T23:49:31 1.432 INF [MODS]     Initialized code in mod 'TFP_MapRendering' from DLL 'MapRendering.dll'
2024-10-06T23:49:31 1.432 INF [MODS]   Initializing mod TFP_WebServer
2024-10-06T23:49:31 1.434 INF [MODS]     Found ModAPI in WebServer.dll, creating instance
2024-10-06T23:49:31 1.451 INF [MODS]     Initialized code in mod 'TFP_WebServer' from DLL 'WebServer.dll'
2024-10-06T23:49:31 1.451 INF [MODS]   Initializing mod TFP_MarkersExample
2024-10-06T23:49:31 1.451 INF [MODS]     Found ModAPI in MarkersMod.dll, creating instance
2024-10-06T23:49:31 1.451 INF [MODS]     Initialized code in mod 'TFP_MarkersExample' from DLL 'MarkersMod.dll'
2024-10-06T23:49:31 1.451 INF [MODS] Loading done
2024-10-06T23:49:31 1.465 INF Permissions file 'serveradmin.xml' not found, creating.
2024-10-06T23:49:31 1.498 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.500 INF Command "createwebuser" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.500 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.500 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.501 INF Command "decomgr" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.502 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.502 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.502 INF Command "getlogpath" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.502 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.502 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.502 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.503 INF Command "graph" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.504 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.505 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.505 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.506 INF Command "loot" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.506 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.511 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
2024-10-06T23:49:31 1.515 INF Command "uioptions" has no explicit permission level, but a default permission of 1000, adding to permission list
Unable to open archive file: Data/Addressables/Standalone/shaders_assets_all.bundle
Unable to open archive file: Data/Addressables/Standalone/7c401d1245288cd4ca6169241e1a104c_unitybuiltinshaders.bundle
Unable to open archive file: Data/Addressables/Standalone/automatic_assets_entities/vehicles.bundle
Unable to open archive file: Data/Addressables/Standalone/automatic_assets_entities/lootcontainers.bundle
Unable to open archive file: Data/Addressables/Standalone/automatic_assets_entities/traders.bundle
Unable to open archive file: Data/Addressables/Standalone/automatic_assets_entities/zombies.bundle
Unable to open archive file: Data/Addressables/Standalone/effects_assets_all.bundle
Unable to open archive file: Data/Addressables/Standalone/automatic_assets_other/items.bundle
InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <467a840a914a47078e4ae9b0b1e8779e>:0
  at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <467a840a914a47078e4ae9b0b1e8779e>:0
  at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x0003b] in <898f53e6001a449d84b5bcab982abac7>:0
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x0000c] in <898f53e6001a449d84b5bcab982abac7>:0
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x0001b] in <898f53e6001a449d84b5bcab982abac7>:0
  at UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1[TObject].InvokeWaitForCompletion () [0x00017] in <898f53e6001a449d84b5bcab982abac7>:0
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x0000c] in <898f53e6001a449d84b5bcab982abac7>:0
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x0001b] in <898f53e6001a449d84b5bcab982abac7>:0
  at LoadManager+AddressableAssetsRequestTask`1[T].LoadSync () [0x00032] in <f6f54fa832b344179d357b207328ffb1>:0
  at LoadManager.AddTask (LoadManager+LoadGroup _lg, LoadManager+LoadTask _task) [0x00007] in <f6f54fa832b344179d357b207328ffb1>:0
  at LoadManager.addOrExecLoadTask (LoadManager+LoadGroup _lg, LoadManager+LoadTask _task, System.Boolean _deferLoading, System.Boolean _loadSync) [0x0000c] in <f6f54fa832b344179d357b207328ffb1>:0
  at LoadManager.LoadAssetsFromAddressables[T] (System.String _label, System.Func`2[T,TResult] _addressFilter, LoadManager+LoadGroup _lg, System.Boolean _deferLoading, System.Boolean _loadSync) [0x00018] in <f6f54fa832b344179d357b207328ffb1>:0
  at ParticleEffect+<LoadResources>d__20.MoveNext () [0x0002c] in <f6f54fa832b344179d357b207328ffb1>:0
  at ThreadManager.RunCoroutineSync (System.Collections.IEnumerator _func) [0x00023] in <f6f54fa832b344179d357b207328ffb1>:0
  at ThreadManager.RunCoroutineSync (System.Collections.IEnumerator _func) [0x0001d] in <f6f54fa832b344179d357b207328ffb1>:0
  at ThreadManager.RunCoroutineSync (System.Collections.IEnumerator _func) [0x0001d] in <f6f54fa832b344179d357b207328ffb1>:0
  at GameManager.Awake () [0x004e2] in <f6f54fa832b344179d357b207328ffb1>:0

Failed to read data for the AssetBundle 'Data\Addressables\Standalone\shaders_assets_all.bundle'.
Failed to read data for the AssetBundle 'Data\Addressables\Standalone\7c401d1245288cd4ca6169241e1a104c_unitybuiltinshaders.bundle'.
Failed to read data for the AssetBundle 'Data\Addressables\Standalone\shaders_assets_all.bundle'.
Failed to read data for the AssetBundle 'Data\Addressables\Standalone\7c401d1245288cd4ca6169241e1a104c_unitybuiltinshaders.bundle'.
Failed to read data for the AssetBundle 'vehicles.bundle'.
Failed to read data for the AssetBundle 'lootcontainers.bundle'.
Failed to read data for the AssetBundle 'traders.bundle'.
Failed to read data for the AssetBundle 'items.bundle'.
Failed to read data for the AssetBundle 'zombies.bundle'.
Failed to read data for the AssetBundle 'Data\Addressables\Standalone\effects_assets_all.bundle'.
2024-10-06T23:49:31 1.688 INF LoadStamp C:/7dtd/Data/Stamps/base_01.raw, size 512, height False (1), alpha True (0), water False, in 0.034
2024-10-06T23:49:31 1.722 INF LoadStamp C:/7dtd/Data/Stamps/canyon_01.raw, size 512, height False (0), alpha True (0), water False, in 0.034
2024-10-06T23:49:31 1.757 INF LoadStamp C:/7dtd/Data/Stamps/crater_01.raw, size 512, height True (0.113283), alpha True (0), water False, in 0.035
2024-10-06T23:49:31 1.791 INF LoadStamp C:/7dtd/Data/Stamps/desert_land_border_01.raw, size 512, height False (1), alpha True (0), water False, in 0.033
2024-10-06T23:49:31 1.832 INF LoadStamp C:/7dtd/Data/Stamps/desert_land_border_02.raw, size 512, height False (1), alpha True (0), water False, in 0.04
2024-10-06T23:49:31 1.881 INF LoadStamp C:/7dtd/Data/Stamps/desert_mountains_01.raw, size 512, height False (1), alpha True (0), water False, in 0.048
2024-10-06T23:49:31 1.925 INF LoadStamp C:/7dtd/Data/Stamps/desert_mountains_02.raw, size 512, height False (1), alpha True (0), water False, in 0.044
2024-10-06T23:49:31 2.057 INF LoadStamp C:/7dtd/Data/Stamps/ground_01.raw, size 1024, height False (0.1333333), alpha False (1), water False, in 0.131
2024-10-06T23:49:31 2.090 INF LoadStamp C:/7dtd/Data/Stamps/hills_01.raw, size 512, height False (1), alpha True (0), water False, in 0.033
2024-10-06T23:49:31 2.124 INF LoadStamp C:/7dtd/Data/Stamps/hills_02.raw, size 512, height False (1), alpha True (0), water False, in 0.033
2024-10-06T23:49:32 2.158 INF LoadStamp C:/7dtd/Data/Stamps/lake_01.raw, size 512, height False (0), alpha True (0), water True, in 0.034
2024-10-06T23:49:32 2.219 INF Reloading serveradmin.xml
2024-10-06T23:49:32 2.219 INF Loading permissions file at 'C:\7dtd\Saves/serveradmin.xml'
2024-10-06T23:49:32 2.228 INF Permissions file unchanged, skipping reloading
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Unlit/Text shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
2024-10-06T23:49:32 2.588 INF LoadStamp C:/7dtd/Data/Stamps/lake_02.raw, size 512, height False (0), alpha True (0), water True, in 0.034
2024-10-06T23:49:32 2.626 INF LoadStamp C:/7dtd/Data/Stamps/land_border_01.raw, size 512, height False (1), alpha True (0), water False, in 0.038
2024-10-06T23:49:32 2.684 INF LoadStamp C:/7dtd/Data/Stamps/mountains_01.raw, size 512, height False (1), alpha True (0), water False, in 0.058
2024-10-06T23:49:32 2.742 INF LoadStamp C:/7dtd/Data/Stamps/mountains_02.raw, size 512, height False (1), alpha True (0), water False, in 0.058
2024-10-06T23:49:32 2.776 INF LoadStamp C:/7dtd/Data/Stamps/plains_01.raw, size 512, height False (1), alpha True (0), water False, in 0.033
2024-10-06T23:49:32 2.810 INF LoadStamp C:/7dtd/Data/Stamps/plains_02.raw, size 512, height False (1), alpha True (0), water False, in 0.034
2024-10-06T23:49:32 2.844 INF LoadStamp C:/7dtd/Data/Stamps/water_border_01.raw, size 512, height False (0), alpha True (0), water False, in 0.033
2024-10-06T23:49:32 2.848 INF LoadStamp C:/7dtd/Data/Stamps/filler_biome_01.png, size 128, height True (0), alpha True (0), water True, in 0.004
2024-10-06T23:49:32 2.856 INF LoadStamp C:/7dtd/Data/Stamps/river_01.png, size 512, height True (0.1254902), alpha True (0), water True, in 0.008
2024-10-06T23:49:32 2.865 INF LoadStamp C:/7dtd/Data/Stamps/river_02.png, size 512, height True (0.1254902), alpha True (0), water True, in 0.008
2024-10-06T23:49:32 2.866 INF LoadStamp C:/7dtd/Data/Stamps/rwg_tile_cap.png, size 150, height True (0), alpha True (0), water False, in 0
2024-10-06T23:49:32 2.871 INF LoadStamp C:/7dtd/Data/Stamps/rwg_tile_corner.png, size 150, height True (0), alpha True (0), water False, in 0.004
2024-10-06T23:49:32 2.872 INF LoadStamp C:/7dtd/Data/Stamps/rwg_tile_intersection.png, size 150, height True (0), alpha True (0), water False, in 0.001
2024-10-06T23:49:32 2.876 INF LoadStamp C:/7dtd/Data/Stamps/rwg_tile_straight.png, size 150, height True (0), alpha True (0), water False, in 0.003
2024-10-06T23:49:32 2.879 INF LoadStamp C:/7dtd/Data/Stamps/rwg_tile_t.png, size 150, height True (0), alpha True (0), water False, in 0.002
2024-10-06T23:49:32 2.879 INF LoadStamps in 1.23
2024-10-06T23:49:32 2.882 ERR There was an error finding rwgmixer world entry for the current world size! WorldSize: 10240/n Please make sure that the world size falls within the min/max ranges listed in xml.
2024-10-06T23:49:32 2.882 INF WorldGenerator:Generating New Nibigo Mountains :  Time 0:01
2024-10-06T23:49:33 3.165 INF generateBiomeTiles start at 1.576, r=45998d7d
2024-10-06T23:49:33 3.176 INF GenerateTerrainTiles start at 1.587, r=512f9080
2024-10-06T23:49:33 3.224 INF generateBaseStamps start at 1.634, r=11d35b20
NullReferenceException: Object reference not set to an instance of an object
  at WorldGenerationEngineFinal.WorldBuilder+<generateBaseStamps>d__109.MoveNext () [0x00097] in <f6f54fa832b344179d357b207328ffb1>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <dfbdd4656e0844829a5285bde9c1a365>:0




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E: Issue found. You have to be located in the directory of the game binary to avoid this issue. Seems the assets are located via relative pathing.

 
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