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Is this possible !!

Sentry01

New member
Hi,

I have a couple of things I would like to to and I was wandering if these are possible to do.

1. Can you edit your inventory so you start a new game with specific items. Is there an XML file I could edit for this ?

2. I would like to transfer my character to a new generated map. (Keeping skills and inventory)

Any help or ideas would be very much appreciated. 😁

 
Yes to both.

There are a heap of starter bags out there. 

I made 1 meself you are welcome to take a look and see what I did and do your own for your liking. 

2. Yes but I not done it meself before tho know of people whom did tho this was pre v1 so not so sure in v1 

 
1. Can you edit your inventory so you start a new game with specific items. Is there an XML file I could edit for this ?


Look to entityclasses.xml and properties that include "ItemsOnEnterGame."

For instance:

<entityclasses>

<setattribute xpath="/entity_classes/entity_class[@name='playerMale']/property[@name='ItemsOnEnterGame.GameModeSurvival']" name="value">noteDuke01,resourceYuccaFibers=35,resourceWood=36,resourceRockSmall=10,resourceFeather</setattribute>

<setattribute xpath="/entity_classes/entity_class[@name='playerMale']/property[@name='ItemsOnEnterGame.GameModeSurvivalSP']" name="value">noteDuke01,resourceYuccaFibers=35,resourceWood=36,resourceRockSmall=10,resourceFeather</setattribute>

<setattribute xpath="/entity_classes/entity_class[@name='playerMale']/property[@name='ItemsOnEnterGame.GameModeSurvivalMP']" name="value">noteDuke01,resourceYuccaFibers=35,resourceWood=36,resourceRockSmall=10,resourceFeather</setattribute>

</entityclasses>





2. I would like to transfer my character to a new generated map. (Keeping skills and inventory)


The player files are in your "Saves" folder under the world and game folders. For example:
 

C:\Users\zzton\AppData\Roaming\7DaysToDie\Saves\Binano Valley\Caves05\Player




Copy those to your new world and game folder. I don't think you need all of them, but I forget which. You'll get inventory and skills like you want. IIRC, you'll have the old map to be replaced as your travel in the new world. Your starting location will be the coordinates from the previous world but with the altitude fixed, so you'll be on the ground.

 
This is the method I used to transfer a character. This worked in November, so I think that would be version 1.1. I haven't tried it more recently.

1. In your current game pickup or destroy any vehicles or drones (removes map markers).
2. Load your inventory with as much good stuff as you can carry.
3. Go to the central area of the map, then logout.

4. Start a new game and then Exit.

5. In your old world Player folder find three files named EOS_nnn.ttp, EOS_nnn.ttp.bak and EOS_nnn.ttp.meta in the Player folder. Copy those files to the same location in the new world folder, overwriting the existing files. (.bak file probably not necessary but I did it anyway)

6. Within the new world player folder, switch to the folder EOS_nnn and delete all the files. [This and the .meta file in the previous step are the only changes from pre 1.0]

7. Start up the new game and you should be in the new world with your old knowledge and inventory.

Some notes:

If you leave any vehicles out on the old world you will have an icon on your compass that you can't get rid of when you move to the new world. That's why you pick them up, put them in a box, or destroy them.

When you transfer the character it will login at the same coordinates on the new map. Near the center is usually rather safe. But to be sure you could play the initial character in the new world long enough to find a safe area, and then move the old character to those coordinates on the old map before the transfer.

This will make a mess of the timeline in your quest list. For the most part I've not had problems doing this.

 
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