ok I had to mess with this tonight... here's a link to a working (
and very incomplete) example mod if anyone wants to play with it and provide feedback (or just run with it make your own!) Its on DropBox as I don't want it on my mods github page (or 7daystodiemods.com) at this level of unfinished-ness:
Doughs-Zombies-DropBlocksOnDeath
Basically: I set up a new vanilla navezgane game (with only this mod) where it was horde night every night, and made the days 30 min. I gave myself guns/ammo/blocks ( creative mode) and built a "always safe" little POI base like I normally would the first week. Blocking off a few doors with bars and making a 2nd floor place to hide and shoot if needed. Nothing fancy/overpowered or traps (except my weapons). Basically a "first test" to see what it feels like.
The zombies *only* spawn on horde night and can be identified by the fact they crawl (like the spider) vs walk. other than that and block/corpse drop their attributes are the same as their vanilla zed counterparts.
Current zombies => the block they drop:
zombieUtilityWorker_doughsZDBOD => dirt (allows walking on/up it, can block openings/paths)
zombieBurnt_doughsZDBOD => ember pile (can burn if walked on)
zombieMaleHazmat_doughsZDBOD => gas barrel (can explode if shot/hit)
Results:
Overall it
was fun, but I wanted so much more. It will be hard to test this in a proper long game, waiting for horde nights. It feels like it would work better in a fast "tower defense" game mode like gnamod or enTowerDefense, but in a long game .. hard to tell. it probably depends on what kind of base type you have or the total number of zeds spawned to allow the dirt droppers enough time to drop enough dirt for climbing. I mean... maybe they drop cars/couches but this feels so wrong.
First/second/third horde night sent a few of these zeds in, but the first night (and gamestage) are so low its very underwhelming BUT it was fun to see a gas barrel spawn on top of the bars I had made (yes, on top), and it was lootable for gas but also... out of reach. it made me realize how nervous it can make you just sitting there out of reach, because you can be very close to it. like... looking out a small window of your base on horde night and seeing 2 fresh barrels right up against the wall near your workbench.
To spice things up (as I was very OP already), I started spawning in 25 of each zed (75 total all at once) and shooting them (for gamestage bonus, but also just to do it). This went on for awhile, and eventually my POI base was mostly blown up and holes everywhere.
Other/fixes/thoughts so far:
- make gas barrel non lootable? but definitely "able to pick up" or destroy with 0 explosion. Once a gas barrel was there and all zeds were cleared it was a pain since there's no way to remove it.
- dirt was not acting like I thought it would. but I also didn't have a base with walls where I could not see the zeds climbing. I think this will be more of an issue with tight kill corridors or walls BUT what was happening in my "shooting area" the most was the gas barrel explosions were destroying the dropped dirt (and leaving large holes instead).
- Gas barrels kinda start accumulating everywhere (yay!), and then they "randomly" blow up (in chain reactions) because zeds hit them. This is actually the best part as its totally random when and how many are going to blow if you're not watching carefully.
- I found myself purposefully shooting and blowing up gas barrels as it was convenient (zeds were near them) but also this is how I normally play (cannot resist using explosives to watch chaos). A smarter and more competent survivor would have not shot them as carelessly. But its very fun to discover them!
- Gas barrels just appear "out of nowhere" ( from your gaming perspective) so its easy to shoot them by accident when mowing down a lot of zeds BUT they do not blow up with 1 bullet so its also easy to not hit them a lot... unless several zeds are in front of them and you don't see the barrel!
- The ember piles I used are a bit too large visually, BUT they do burn the zeds periodically, just not enough to make it useful as a trap/danger to you or them. Burn effect needs increasing. I'm not sure how cool this would be with the Fire Mod (wood catches fire if flaming zed hits it?).
- I feel there definitely needs to be more block drop variations. "mines" come to mind immediately.
- I feel there needs to be some sort of "identifier" other than crawling to know its a special zed. but everything seems to already be used. It would be nice if we could put hats or masks on them (UMA gone

)
- I am still ambivalent so far on "clear corpse/gore block" weapons but the timing of corpse -> gore -> block likely needs to be a bit slower to give time to react to the corpses (like in kill pits/kill corridors).
@BFT2020's idea of molotovs/exploding arrows (the bonuses) feels right for clearing a zed corpse (instead of a shovel) before it turns into a gore block as its a throw-able. maybe "molotovs (corpse clear) -> pipe bombs (corpse block clear) -> some shootable (dropped block clear) EXCEPT gas barrels/mines/explodables prob need to be just picked up with no remote clear option?
- I want to try out "very low health" zeds that run up to a wall and get easily killed by another zed hitting them, so "new zeds" will spawn faster. Maybe even "zed hits something once, it damages them and they die and drop their block". this way the special zeds will just keep coming.
- in clusters/piles of corpses, blocks do not spawn, but also when some do they throw other blocks in the air. sometimes barrels blow up because of this I think. so you may be totally unable to stop explosions.