<recipe name="resourceScopeLens" count="1" material_based="true" craft_area="forge" is_trackable="false" tags="perkAdvancedEngineering">
<ingredient name="unit_glass" count="50"/>
<ingredient name="unit_clay" count="30"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,1,2,3,4" value=".25,.25,.25,.12,.06" tags="unit_clay,unit_glass"/>
</effect_group>
</recipe>
If broken glass isn't needed anymore, why not remove it? It is another legacy thing that isn't necessary. If they don't want to remove it, make it possible to convert it into the required glass for items that use glass from the forge.
If broken glass isn't needed anymore, why not remove it? It is another legacy thing that isn't necessary. If they don't want to remove it, make it possible to convert it into the required glass for items that use glass from the forge.
you can put it in the forge and get sand. Gathering all that glass will save you time digging sandI mean you can still eat it...
Really? I never used broken glass for anything. I didn't realize you already could convert it.you can put it in the forge and get sand. Gathering all that glass will save you time digging sand