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doughphunghus
Guest
Does anyone know if one exists? I believe I can create one sort of but if it's already somewhere in there I'd rather use a built in.
Practical modding "Usage" thoughts of such a number/cvar:
I'm thinking something like a number, say 1-100 that I cause use in modded buff "requirements". Having a random (player hidden?) number generated on each death could give buffs a "random" effect. Say, if the number was 80 you could make a buff that when a player eats your medicine item, they only get 80% of the max benefit. Think of it as "not all medicines are the same effectiveness as others". Additionally, if a cvar exists like this, you could do all sorts of player changes based on it to make running speed, healing, digestion, etc. feel "random" and the player would never truly know if they are a great runner or not until another player outran them.
Practical modding "Usage" thoughts of such a number/cvar:
I'm thinking something like a number, say 1-100 that I cause use in modded buff "requirements". Having a random (player hidden?) number generated on each death could give buffs a "random" effect. Say, if the number was 80 you could make a buff that when a player eats your medicine item, they only get 80% of the max benefit. Think of it as "not all medicines are the same effectiveness as others". Additionally, if a cvar exists like this, you could do all sorts of player changes based on it to make running speed, healing, digestion, etc. feel "random" and the player would never truly know if they are a great runner or not until another player outran them.