ApexAlphaGaming
Refugee
The title may be a bit confusing, but essentially, while adding guns to the game I discovered that the game simply toggles on and off a certain attachment depending on whether it has been added.
So is it possible to take a 3D model, in Unity, copy it, flip the copy to face the opposite direction, add it to itself as an "attachment", toggle it off, and simply enable the flipped model based on some in-game action?
I am making a one-handed Pick Axe, (that is a tool similar to the stone axe that can harvest wood, stone, and metal in equal amounts), and the model has an axe side and a pick side. I want the model to flip the opposite direction when used on stone or metal, and use the normal axe side when used on wood. Is this possible?
So is it possible to take a 3D model, in Unity, copy it, flip the copy to face the opposite direction, add it to itself as an "attachment", toggle it off, and simply enable the flipped model based on some in-game action?
I am making a one-handed Pick Axe, (that is a tool similar to the stone axe that can harvest wood, stone, and metal in equal amounts), and the model has an axe side and a pick side. I want the model to flip the opposite direction when used on stone or metal, and use the normal axe side when used on wood. Is this possible?