My experience with 7 Days to Die so far,
Computer:
HP Z420
Xeon E5-1650 v2 3.5 Ghz 6 core/12 threads
GTX 1060 6GB
64 GB RAM
256GB SATA SSD (70 GB free space)
Windows 10
3440x1440 100hz (game played here)
1920x1200 60hz
Alpha 16.4 Stable

80-90 FPS (out in the open)
99-100% GPU utilization
25-35% CPU utilization
Alpha 17 Experimental

30-40 FPS (out in the open)
99-100% GPU utilization
20-30% CPU utilization
7 Days to Die seems to max out my GPU but doesn't seem to do that much with the CPU. At most it's using 1/3 of the CPU. It's not maxing out any individual thread or core, it just seems to spread it across them all. Pretty significant frame drops still happen when zombies spawn or inside buildings. The interesting part is the FPS variance between Alpha 16 and Alpha 17, 17 seems to be half what 16 was. The visuals of 17 is far better than 16 though. TFP said they redid the visuals for 17 and it shows. I'm just hoping the FPS difference is just due to optimization.
What I don't understand is why more of the CPU isn't being used. If both the GPU and CPU was maxed out, the frame drops caused by zombies and buildings would make more sense.
Computer:
HP Z420
Xeon E5-1650 v2 3.5 Ghz 6 core/12 threads
GTX 1060 6GB
64 GB RAM
256GB SATA SSD (70 GB free space)
Windows 10
3440x1440 100hz (game played here)
1920x1200 60hz
Alpha 16.4 Stable

80-90 FPS (out in the open)
99-100% GPU utilization
25-35% CPU utilization
Alpha 17 Experimental

30-40 FPS (out in the open)
99-100% GPU utilization
20-30% CPU utilization
7 Days to Die seems to max out my GPU but doesn't seem to do that much with the CPU. At most it's using 1/3 of the CPU. It's not maxing out any individual thread or core, it just seems to spread it across them all. Pretty significant frame drops still happen when zombies spawn or inside buildings. The interesting part is the FPS variance between Alpha 16 and Alpha 17, 17 seems to be half what 16 was. The visuals of 17 is far better than 16 though. TFP said they redid the visuals for 17 and it shows. I'm just hoping the FPS difference is just due to optimization.
What I don't understand is why more of the CPU isn't being used. If both the GPU and CPU was maxed out, the frame drops caused by zombies and buildings would make more sense.