zootal
Refugee
I vaguely recall hearing about this but didn't pay attention until now. One of my players who connects from the Internet is not able to connect to my server if there are no Lan players in game. I saw this happen last night. I watched the console as they tried to connect, and nothing at all appeared in the console. I then watched a Lan player connect just fine, and after that the Internet player was able to connect.
I do not have any protocols disabled:
<property name="ServerDisabledNetworkProtocols" value=""/>
If I disable SteamNetworking, Internet players can't connect. If I disable LiteNetLib, no one can connect.
I can gather and post logs the next time this happens, but when an Internet player tries to join server that is empty, nothing hits the logs. From their perspective, it's as if the server is not up, and the server does not detect the join attempt.
Linux dedicated server.
Internet player is using Winbloze.
I do not have any protocols disabled:
<property name="ServerDisabledNetworkProtocols" value=""/>
If I disable SteamNetworking, Internet players can't connect. If I disable LiteNetLib, no one can connect.
I can gather and post logs the next time this happens, but when an Internet player tries to join server that is empty, nothing hits the logs. From their perspective, it's as if the server is not up, and the server does not detect the join attempt.
Linux dedicated server.
Internet player is using Winbloze.