Hi all! Please, say Me! How to make health and stealth icons transparent in Undead Legacy mod? I especially want to make the tactical HUD transparent, because it is very convenient... But for now there is no way to make it separately, like all status bars, transparent. How to apply transparency properties?
7 Days To Die - Undead Legacy\Mods\UndeadLegacy_Content01\Config\XUi
<window name="windowTacticalHud" depth="-20" cursor_area="true" controller="ULM_HUD_Central,UndeadLegacy">
<sprite size="70,70" pivot="center" rotation="45" sprite="symbol_target_hit" visible="{targetHit}" />
<rect pos="70,-70" rotation="270" visible="{statStaminaVisible}">
<sprite depth="1" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0" sprite="ui_stat_round_quarter_border" />
<sprite depth="1" style="ulmHudStatRoundQuarter" flip="Horizontally" color="180,180,180"/>
<sprite depth="4" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0" fill="{playerStaminaModifiedMax}"/>
<sprite depth="5" style="ulmHudStatRoundQuarter" flip="Horizontally" color="255,255,255,220" fill="{statStaminaFill}"/>
</rect>
<rect pos="-70,70" rotation="90" visible="{statStealthVisible}">
<sprite depth="1" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0" sprite="ui_stat_round_quarter_border" />
<!--<sprite depth="1" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0" sprite="ui_stat_round_quarter_border"/>
<sprite depth="3" style="ulmHudStatRoundQuarter" flip="Horizontally"/>
<sprite depth="4" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0,235" fill="{statStealthInverseFill}" foregroundlayer="true"/>-->
<sprite depth="2" style="ulmHudStatRoundQuarter" flip="Horizontally" sprite="ui_stat_round_stealth"/>
<sprite depth="4" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0,235" fill="{statStealthInverseFill}" foregroundlayer="true"/>
</rect>
</window>
How do I understand this is somewhere here?
I tried to register these settings, but it didn’t work (
globalopacity="true" globalopacitymod="0.5"
7 Days To Die - Undead Legacy\Mods\UndeadLegacy_Content01\Config\XUi
<window name="windowTacticalHud" depth="-20" cursor_area="true" controller="ULM_HUD_Central,UndeadLegacy">
<sprite size="70,70" pivot="center" rotation="45" sprite="symbol_target_hit" visible="{targetHit}" />
<rect pos="70,-70" rotation="270" visible="{statStaminaVisible}">
<sprite depth="1" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0" sprite="ui_stat_round_quarter_border" />
<sprite depth="1" style="ulmHudStatRoundQuarter" flip="Horizontally" color="180,180,180"/>
<sprite depth="4" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0" fill="{playerStaminaModifiedMax}"/>
<sprite depth="5" style="ulmHudStatRoundQuarter" flip="Horizontally" color="255,255,255,220" fill="{statStaminaFill}"/>
</rect>
<rect pos="-70,70" rotation="90" visible="{statStealthVisible}">
<sprite depth="1" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0" sprite="ui_stat_round_quarter_border" />
<!--<sprite depth="1" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0" sprite="ui_stat_round_quarter_border"/>
<sprite depth="3" style="ulmHudStatRoundQuarter" flip="Horizontally"/>
<sprite depth="4" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0,235" fill="{statStealthInverseFill}" foregroundlayer="true"/>-->
<sprite depth="2" style="ulmHudStatRoundQuarter" flip="Horizontally" sprite="ui_stat_round_stealth"/>
<sprite depth="4" style="ulmHudStatRoundQuarter" flip="Horizontally" color="0,0,0,235" fill="{statStealthInverseFill}" foregroundlayer="true"/>
</rect>
</window>
How do I understand this is somewhere here?
I tried to register these settings, but it didn’t work (
globalopacity="true" globalopacitymod="0.5"