Intelligent ranged weapons part 2

I know I've done this before but with age comes wisdom!!!! 9 months or sum idk. 

But it's kinda weird that All classes have at most 3 weapon perk lines 

Intellect only has two. 1 melee, 1 special and ranged.... 0, you might say, "uses the junk turret!" OK fine but good luck aiming it or using it in emergency, it's a support weapon for bases and raiding pois!  

So I want to list a few ideas I got 

Tier 1: The Junk pitcher! a old leaf blower or pitching machine, BIG AND BULKY 

Like the junk turret but amiable! Shoots junk rounds! 

Slow reload, low recoil 

Stats: 

Junk rounds: 25 dm 

Tier 2:! Mauler!: modified nail gun/airgun with two guns in one!  that shoots nails, darts And junk rounds!. Faster firerate, faster reload low durability no muzzle attachments, even cheaper ammo! 

Stats: ammo!

JUNK rounds 35 dm 35+

nails: 100, dm 15+ stackable bleed 

Darts: 10 DM, 50+ dismember bonus 

Tier 3: Scorcher: Flamethrower!!!! An old fire extinguisher remade into a flamethrower. Uses gas and does stackable fire damage! 

 and uses the fuel storage mods too extend ammo

Base damage: 50+ plus stackable fire damage (cap is 5) 

Or!!!  It could be 3 guns in 1! Flamethrower, nail gun and air gun

ORRR it could be a homemade Coil gun that shoots junk rounds and darts! 

New weapon mods for theses weapons junk turrets and sledges. But not the flamethrower 

Shock Coil: adds a chance to stun/shock targets and arch to them

Fueled Heated Coil: Adds chance for fire damage and does splash Damage

Advanced Compressor: Adds bonus damage, causes knockback/send flying and does limb damage! 

 
For the life of me, I still don't understand why there is no flamethrower in the game. It screams for it!

I know some arguments against one might that it would be OP, but that's not a great excuse. You could easily balance that by the amount of fuel it took to operate (or the scarcity of whatever special ammo type it took). My guess is the potential hit on performance as the main reason they don't. However, mods like the spreadable fire mod have shown it's not that big of a hit as one might think, so maybe there's another reason. 🤷‍♂️

 
For the life of me, I still don't understand why there is no flamethrower in the game. It screams for it!

I know some arguments against one might that it would be OP, but that's not a great excuse. You could easily balance that by the amount of fuel it took to operate (or the scarcity of whatever special ammo type it took). My guess is the potential hit on performance as the main reason they don't. However, mods like the spreadable fire mod have shown it's not that big of a hit as one might think, so maybe there's another reason. 🤷‍♂️
Ikr the game is mostly pve so op doesn't mean much. I think the main thing people really want from a flamethrower is burning the terrain and stuff which might be too taxing but I think something like the arc flamethrower which just shoots fire would be the best bet we already have a fire come out of pipes which would look perfect for a flamethrower

 
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