Good to know.those are our internal testers, they were testing the damage and stability of the spikes. they also proved that they do see the traps and not ignore them anymore.![]()
They do that quite a bit; sometimes I'm pretty sure it was about something silly, like jumping with max parkour. You're three meters in the air, so there's no path to you => destroyArea, find the nearest thing at face height and eat that. Only happens sporadically as the zeds aren't re-pathing every moment.They get within striking distance of me, turn away, and then proceed to beat the hell out of a lamp post or some other inanimate object.
I can see a path issue being the cause of this but in this case I was 10 ft in front the direwolf and there was nothing between me and itThey do that quite a bit; sometimes I'm pretty sure it was about something silly, like jumping with max parkour. You're three meters in the air, so there's no path to you => destroyArea, find the nearest thing at face height and eat that. Only happens sporadically as the zeds aren't re-pathing every moment.
Sometimes I can't come up with a reason, but I still assume it's some sort of a path issue, just not obvious.
That makes sense. they got a hold of some fentanyl.I've had quite a few zombies recently do something like that. They get within striking distance of me, turn away, and then proceed to beat the hell out of a lamp post or some other inanimate object. It's possible the critters and zombies have all sampled some stash of Prozac from the old world.
Yeh, it happens pretty inexplicably as well.I can see a path issue being the cause of this but in this case I was 10 ft in front the direwolf and there was nothing between me and it