• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Insane zombie block damage but warrior attack damage, possible?

MrSamuelAdam

New member
Is it possible to have the zombies do the block damage they do when on insane difficulty. But attack damage and only take the same hit points when in warrior difficulty.

I want zombies to do more block damage, but not become bullet sponges. Wondering if a modlet is out there for this or possible.

 
you can change all zombie to do what you want in XML files

for their health you can change that right there on Entityclasses.xml,

it would look something like this

<effect_group name="Base Effects"> <!-- zombieTemplateMale -->

<passive_effect name="HealthMax" operation="base_set" value="150"/> <!-- Zombie Health -->

<passive_effect name="HealthMax" operation="perc_set" value="1"/>

just change the value of Health Max (Base set)

for the block damage/Damage to player you would go to each zombie in the Entityclasses.xml and search for their "hand item"

it would look like this:

<property name="HandItem" value="meleeHandZombie01"/>

* if a zombie doesnt have a hand item it goes off of the zombieTemplate which is the one above and also some zombies have their own special Hand item*

from here you go to the Item.xml and search for the correct hand item (copy and paste)

for the one above this is what it says

<item name="meleeHandZombie01">

<property name="Extends" value="meleeHandMaster"/>

<property name="CreativeMode" value="None"/>

<property class="Action0">

<property name="Buff" value="buffInjuryBleeding,buffIllInfection0,buffInjuryStunned1"/>

</property>

<effect_group name="Base Effects">

<passive_effect name="ModSlots" operation="base_set" value="0"/>

<passive_effect name="EntityDamage" operation="base_set" value="25" tags="primary"/>

<passive_effect name="BlockDamage" operation="base_set" value="15" tags="primary"/>

<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->

<passive_effect name="BuffProcChance" operation="base_set" value="0.15" tags="buffInjuryBleeding"/>

<passive_effect name="BuffProcChance" operation="base_set" value="0.10" tags="buffIllInfection0"/>

<passive_effect name="BuffProcChance" operation="base_set" value="0.15" tags="buffInjuryStunned1"/>

</effect_group>

</item>

you just change the values of Entity Damage (player damage) or block damage (building damage) to what you want

I am not sure if there is a MOD for this out there but if you wanted to change it yourself, thats how

*as always, make sure you save the original XMLs somewhere just in case*

 
Back
Top