Hello and happy new year,
I'll start with the good parts of A20. It has significantly improved terrain graphics like moving grass while a lot of realistic POIs have been added. This version also added one of the features I have suggested very long ago regarding the ability to build any block with any material. Furthermore I love the buffs that bows took and the build time of cobblestone has finally been reduced. Finally concrete requires less resources to build as it should be (although I don't like that they removed the drying part, that was a nice touch of realism guys).
But here's where from my point of view the good updates end. Because the balance of the game feels too "off".
I can no longer craft bricks and metal blocks. There is a brick block in the creative menu but the metal blocks have been removed. I always build my base near an iron ore to build metal blocks as they used to give more experience and endurance than cobblestones, despite costing significantly more time and resources to build. Now the only metal thing I can build is some iron sheets and iron bars.
At some point motherload has been stealth nerfed. I don't know when exactly it happened , but I watched a video and confirmed it by looking at the config files that motherload does indeed gives less experience from mining resources. This supposedly reduces the extra experience gained from mining... extra resources. Why would the devs do this? It makes no sense to nerf an already mediocre perk. Previously I'd level both miner 69er and motherload equally to maximize experience gain but now I don't level motherload until I max out miner69er. And this is not ok. Wrench perk improves both damage and resources. Why can't miner69er do the same?
A change which personally hurt me the most was farming "rebalance". I loved farming since A16 but I have seen it become progressively worse and more obsolete as the versions went by. I was very dissapointed to find out that in A20 it is literally impossible to keep a constant flow of crops without having level 3 living off the land because there's always a small chance that you'll get less seeds than the crops you've planted. This happened twice during my run where I had about 4~6 crops with level 1 LotL and I only got 1 seed out of them forcing me to reduce the amount of seeds in my garden.
I'd also like to point out that spike traps are not as good as they used to be. There are now too many strong zombies that pierce through wooden and iron spikes as if it's butter. The zombie AI always tries to avoid them unless I am at a higher level and there's no other way to get to me. But that's just bad AI scripting overall and I'd like to see zombies walking through traps again, or at the very least stay in a destroyed state where they can be repaired from 0 to full health.
Furthermore there's the issue of unstable wooden traps where if players or zombies walk over them they are destroyed. I've found out that these traps cost more than a fully wooden block (20 vs 10 wood iirc) and they also require nails. The 3x3 unstable trap can also not be repaired and requires to be destroyed before being placed again. Those traps are really useful if you want to hunt small game like pigs and chicken. I think unstable traps should cost way less wood than their full block counterparts and that they should too have a destroyed state.
Hatches with springs could also be another great idea for a trap that loses durability every time some zombie or player passes through them and drops them to other deadlier traps.
Edit: Also forgot to mention spears are still kinda underpowered despite being one of the best hunting/ defensive weapons in the game. The players can still not attack through gaps in blocks and bars which is sad.
Finally, I'd like to say this. It feels like every new update of 7d2d focuses more on grinding quests and less on enjoying building/tower defending in the game. I get it that the devs want players who must go outside and secure new loot to survive, I just think that it should progress faster e.g. 3 instead of 5 quests to level up, farming should be easier to get but provide few nutrients without recipes etc.
Peace out
I'll start with the good parts of A20. It has significantly improved terrain graphics like moving grass while a lot of realistic POIs have been added. This version also added one of the features I have suggested very long ago regarding the ability to build any block with any material. Furthermore I love the buffs that bows took and the build time of cobblestone has finally been reduced. Finally concrete requires less resources to build as it should be (although I don't like that they removed the drying part, that was a nice touch of realism guys).
But here's where from my point of view the good updates end. Because the balance of the game feels too "off".
I can no longer craft bricks and metal blocks. There is a brick block in the creative menu but the metal blocks have been removed. I always build my base near an iron ore to build metal blocks as they used to give more experience and endurance than cobblestones, despite costing significantly more time and resources to build. Now the only metal thing I can build is some iron sheets and iron bars.
At some point motherload has been stealth nerfed. I don't know when exactly it happened , but I watched a video and confirmed it by looking at the config files that motherload does indeed gives less experience from mining resources. This supposedly reduces the extra experience gained from mining... extra resources. Why would the devs do this? It makes no sense to nerf an already mediocre perk. Previously I'd level both miner 69er and motherload equally to maximize experience gain but now I don't level motherload until I max out miner69er. And this is not ok. Wrench perk improves both damage and resources. Why can't miner69er do the same?
A change which personally hurt me the most was farming "rebalance". I loved farming since A16 but I have seen it become progressively worse and more obsolete as the versions went by. I was very dissapointed to find out that in A20 it is literally impossible to keep a constant flow of crops without having level 3 living off the land because there's always a small chance that you'll get less seeds than the crops you've planted. This happened twice during my run where I had about 4~6 crops with level 1 LotL and I only got 1 seed out of them forcing me to reduce the amount of seeds in my garden.
I'd also like to point out that spike traps are not as good as they used to be. There are now too many strong zombies that pierce through wooden and iron spikes as if it's butter. The zombie AI always tries to avoid them unless I am at a higher level and there's no other way to get to me. But that's just bad AI scripting overall and I'd like to see zombies walking through traps again, or at the very least stay in a destroyed state where they can be repaired from 0 to full health.
Furthermore there's the issue of unstable wooden traps where if players or zombies walk over them they are destroyed. I've found out that these traps cost more than a fully wooden block (20 vs 10 wood iirc) and they also require nails. The 3x3 unstable trap can also not be repaired and requires to be destroyed before being placed again. Those traps are really useful if you want to hunt small game like pigs and chicken. I think unstable traps should cost way less wood than their full block counterparts and that they should too have a destroyed state.
Hatches with springs could also be another great idea for a trap that loses durability every time some zombie or player passes through them and drops them to other deadlier traps.
Edit: Also forgot to mention spears are still kinda underpowered despite being one of the best hunting/ defensive weapons in the game. The players can still not attack through gaps in blocks and bars which is sad.
Finally, I'd like to say this. It feels like every new update of 7d2d focuses more on grinding quests and less on enjoying building/tower defending in the game. I get it that the devs want players who must go outside and secure new loot to survive, I just think that it should progress faster e.g. 3 instead of 5 quests to level up, farming should be easier to get but provide few nutrients without recipes etc.
Peace out
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