D Daxwren New member Friday at 7:39 PM #1 What happens if I die due to an infection at 100% with death penalty set to “Injured”
NiteVIper Active member Saturday at 2:20 PM #2 Don't know, never let myself get that infected before, worst I got to was 30-40% and I was penalized with a stat loss, but then I got jumped and killed by a red eyed wight.
Don't know, never let myself get that infected before, worst I got to was 30-40% and I was penalized with a stat loss, but then I got jumped and killed by a red eyed wight.
Z ZombiDweller Member Sunday at 12:20 AM #3 You keep your de-buffs, infection is still there when you wake up from death.
theFlu Well-known member Sunday at 6:50 AM #4 A big IF, but if I'm reading the xmls right, you should get set to 1% infection if you die from infection: buffs.xml (7556) : <triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="infectionCounter" operation="set" value="1"/>
A big IF, but if I'm reading the xmls right, you should get set to 1% infection if you die from infection: buffs.xml (7556) : <triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="infectionCounter" operation="set" value="1"/>