Slingblade2040
Active member
Settings for my world.
Single player.
Warrior difficulty, 60 minute days, zombie day speed jog, blood moon 64 count and rest is at default settings.
Put all points so far into strength and pummel Pete. I'm at 7 strength and 3 pummel Pete. Wooden Club is at quality 5.
This is all based on Single player world. I dont care about Multiplayer and feel that any balance for that should be done by those who run the servers. Trying to balance for both is impossible.
So far so good with the 1.0 experimental. Crafting seems to be needed a bit more with the trader nerfs to rewards and what they sell but I've only made it to day 4 so far.
Quest wise infested caches need a nerf they still give way to much ammo. Maybe I'm just getting lucky but I'm finding alot of food in cabinets so that and the vending machines make farming useless so no reason to cook or use all those cooking magazines since again making food is kinda pointless, same goes for water.
The zombies extra boost to hp is welcomed and so far make the early game a bit tougher but not by much.
Feels like these nerfs are needed because it's basically saying skip the entire mechanic of farming for food and dew collectors for water along with the whole mechanic of mining coal and nitrate along with gathering brass to craft bullets.
Since I know folks will say don't like it don't use it that isn't a legitimate reason. Telling people to ignore a decent portion of the game and it's mechanics is ridiculous. Along with the nonsense of what survival means. If they are going to turn this into a looter shooter then remove the need for food and water.
Single player.
Warrior difficulty, 60 minute days, zombie day speed jog, blood moon 64 count and rest is at default settings.
Put all points so far into strength and pummel Pete. I'm at 7 strength and 3 pummel Pete. Wooden Club is at quality 5.
This is all based on Single player world. I dont care about Multiplayer and feel that any balance for that should be done by those who run the servers. Trying to balance for both is impossible.
So far so good with the 1.0 experimental. Crafting seems to be needed a bit more with the trader nerfs to rewards and what they sell but I've only made it to day 4 so far.
Quest wise infested caches need a nerf they still give way to much ammo. Maybe I'm just getting lucky but I'm finding alot of food in cabinets so that and the vending machines make farming useless so no reason to cook or use all those cooking magazines since again making food is kinda pointless, same goes for water.
The zombies extra boost to hp is welcomed and so far make the early game a bit tougher but not by much.
Feels like these nerfs are needed because it's basically saying skip the entire mechanic of farming for food and dew collectors for water along with the whole mechanic of mining coal and nitrate along with gathering brass to craft bullets.
Since I know folks will say don't like it don't use it that isn't a legitimate reason. Telling people to ignore a decent portion of the game and it's mechanics is ridiculous. Along with the nonsense of what survival means. If they are going to turn this into a looter shooter then remove the need for food and water.