fish
Refugee
I spent my first A18 hoard night in the new fire station and I noticed that most of the zombies ended up in the maintenance pit just beating on individual blocks, and generally jumping around. So I started to play around with the idea of laying down a honeycomb base layer to force zombies to jump a lot - the more time they spend jumping, the less time they spend beating on your base ... it seems.
So here's the concept made of flagstone and cobblestone for day 7. I suspect you could even make it out of wood. The secret sauce is the 1-high plate fence around the outside. It seems to throw the AI into disarray and the z's take time to decide what to do. Inside the honeycomb, I but lots of sacrificial poles for them to beat on should they get frustrated. Upgraded to concrete, it's easily survived a day 70 hoard losing 1 block at most.
Feedback welcome!
https://youtu.be/yAsc9UUD3bc

So here's the concept made of flagstone and cobblestone for day 7. I suspect you could even make it out of wood. The secret sauce is the 1-high plate fence around the outside. It seems to throw the AI into disarray and the z's take time to decide what to do. Inside the honeycomb, I but lots of sacrificial poles for them to beat on should they get frustrated. Upgraded to concrete, it's easily survived a day 70 hoard losing 1 block at most.
Feedback welcome!
https://youtu.be/yAsc9UUD3bc
