The_Great_Sephiroth
Refugee
I'm trying to add a heatmap effect to a modified speaker, but it isn't working. I looked at the forge and dew collectors to see how they worked and replicated the code, but it is NOT increasing heat when I manually turn one on.
<block name="DHTA_Zed_Caller">
<property name="Extends" value="speaker"/>
<property name="CustomIcon" value="speaker"/>
<property name="RequiredPower" value="100"/>
<property name="HeatMapStrength" value="10"/>
<property name="HeatMapTime" value="5000"/>
<property name="HeatMapFrequency" value="1000"/>
</block>
I have it jacked up to 10% right now, but it never seems to increase the heatmap (viewing with F8 in debug mode). Am I doing something wrong?
<block name="DHTA_Zed_Caller">
<property name="Extends" value="speaker"/>
<property name="CustomIcon" value="speaker"/>
<property name="RequiredPower" value="100"/>
<property name="HeatMapStrength" value="10"/>
<property name="HeatMapTime" value="5000"/>
<property name="HeatMapFrequency" value="1000"/>
</block>
I have it jacked up to 10% right now, but it never seems to increase the heatmap (viewing with F8 in debug mode). Am I doing something wrong?
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