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Increasing forest density/generating more trees

Arma Rex

Scavenger
With Alpha 18, I noticed that there is a huge lack of trees in the forests. I know and have used HDHQ but the issue is that I don't like how low-poly the trees are, I'd just prefer to have the vanilla trees. Any way to mod this in?

 
look in the biomes.xml file

there are probabilities for trees

just search tree and look at some of the values, raise the one you want to

for example, this is taken from A17 biomes but the procedure will be the same for A18

<!-- Decorations Main: Snow -->

<decorations>

<decoration type="block" blockname="treeWinterEverGreen" prob=".003" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine13m" prob=".002" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine19m" prob=".001" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine28m" prob=".001" rotatemax="7"/>

<decoration type="block" blockname="treeSnowyDeadBush" prob=".005" rotatemax="7"/>

</decorations>

you will have to generate a new map for these changes to apply

 
look in the biomes.xml filethere are probabilities for trees

just search tree and look at some of the values, raise the one you want to

for example, this is taken from A17 biomes but the procedure will be the same for A18

<!-- Decorations Main: Snow -->

<decorations>

<decoration type="block" blockname="treeWinterEverGreen" prob=".003" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine13m" prob=".002" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine19m" prob=".001" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine28m" prob=".001" rotatemax="7"/>

<decoration type="block" blockname="treeSnowyDeadBush" prob=".005" rotatemax="7"/>

</decorations>

you will have to generate a new map for these changes to apply
Yeah I'll have to dig through the files for this, thanks

 
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