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Increasing Animal Count

requiemdios

New member
I feel like in a world without humans to muck it up there ought to be a lot more animals running around. How do I increase the spawn rate of the deer, bears, wolves, chickens, and rabbits?

 
Remove the invisible animal entities in entityclasses.xml and in entitygroups.xml. I have a modlet I use in my personal game for this exact thing. Will upload shortly if you like

 
Remove the invisible animal entities in entityclasses.xml and in entitygroups.xml. I have a modlet I use in my personal game for this exact thing. Will upload shortly if you like


If you could share that modlet it would be useful.

I feel that the world is a little too quiet, in terms of wildlife.

Thanks

 
Sorry man trying to fix a prefab I working on and forgot. Be uploading after I finish me smoke. My apologies
Nothing to apologise for :)

Many thanks for what you have already given to the community.

 
I will do.

Is it to be expected that only areas that I have not visited will notice an animal increase or should that apply within the biomes already explored..?

 
I will do. Is it to be expected that only areas that I have not visited will notice an animal increase or should that apply within the biomes already explored..?
Should be also in areas you have explored depending on respawn timers etc.

Also did forget you can also increase your live animals in serverconfig.xml in your game directory also. (Cant do modlet for it as its bot in the config file i believe)

 
I will do. Is it to be expected that only areas that I have not visited will notice an animal increase or should that apply within the biomes already explored..?
They'll show up in your explored areas, no waiting.

I had a pack of wolves waiting for me right after I installed the modlet - thanks Stallion ;)

 
They'll show up in your explored areas, no waiting.
I had a pack of wolves waiting for me right after I installed the modlet - thanks Stallion ;)
Haha hey wolves have got to eat to lol. I updated it to reduce enemy animal spawns if to many enemy animals.

 
With a18, in entitygroups.xml & between 2 sections, replace all line by this (but it's a long time ago I didn't do it since a14, but you will have surely more animals than default setting).

section 1

<entitygroup name="ZombiesBoss">

<entity name="zombieFatCop"/>

</entitygroup>

section 2

<entitygroup name="ZombieDogGroup">

<entity name="animalZombieDog"/>

</entitygroup>

replace:

<entitygroup name="ZombiesCave">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="AnimalsSmall">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="AnimalsFarm">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="AnimalsDesert">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="EnemyAnimalsDesert">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="FriendlyAnimalsDesert">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="EnemyAnimalsSnow">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="FriendlyAnimalsSnow">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="EnemyAnimalsForest">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="FriendlyAnimalsForest">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="EnemyAnimalsBurntForest">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="FriendlyAnimalsBurntForest">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="EnemyAnimalsPlains">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="FriendlyAnimalsPlains">

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="AnimalsAll" >

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

<entitygroup name="EnemyAnimalsWasteland" >

<entity name="animalRabbit" prob="10" />

<entity name="animalChicken" prob="10" />

<entity name="animalBoar" prob="10" />

<entity name="animalDireWolf" prob="10" />

<entity name="animalBear" prob="10" />

<entity name="animalStag" prob="10" />

<entity name="animalWolf" prob="10" />

<entity name="animalCoyote" prob="10" />

<entity name="animalMountainLion" prob="10"/>

<entity name="animalDoe" prob="10"/>

</entitygroup>

 
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