Increase progression so it last longer, more weapon, gun and tool tiers

Increase progression to make the game even longer imo would be very healthy for the game..especially for weapons/tools. 

Armor is all over the place. I might make a new video about that 

But tools would have 5 tiers

Stone 

Scrap

Iron

Steel parts: 

Mechanical 

Weapons get a bit more complicated 

You got 4 tiers per melee weapon 

Stone age

Scrap 

Iron  steel (parts needed) 

Guns have 7 tiers! But are more complicated 

I'll give a example of how it works work. Shotguns you would have 

Pipe shotgun tier 0

Single shotgun. Tier 1

Double barrel teir 2

Hunting shotgun Tier 3

Lever action Tier 4

Pump shotgun Tier 5

combat shotgun: tier 6

Auto shotgun Tier 7

Each tier would increase in parts plus level. So a level 1 single shotgun would cost 1 part plus level. So if you craft a level 5 it would cost 5 parts 

And the price goes up based on rank 

So a auto shotgun would be 12 parts and only increases per craft. But breaking down old guns gives you some extra parts. If you scrap them in a work bench. 

Now for tiers of weapons

-----------------------------------------------------------------

Perception

Spears 

Stone spear

scrap spear

iron spear

 Steel spear

Rifles

Pipe rifle: 1 shot/ break action

hunting rifle: 1 shot but faster /bolt action 

bolt action rifle: 3 shots 

sporting rifle :5 shots+ bolt action but with mag 

lever action :7 shots+ (updated)

sniper rifle :12+ simi auto 

marksman rifle: 20+ rapid fire

Grenades:

molotov

pipe bomb

grenade

contact

tnt

rpg

salvage tools: 

screw driver

wrench 

Rachet

Impact driver: 

--------------------------------------------------------------------

Strength 

Shotguns

Pipe shotgun 1 shot

single shotgun 1 shot but faster 

double barrel 2 shots

hunting shotgun 4 shots

lever action shotgun 6 shots+

Pump shotgun 8 shots+

combat shotgun: 12+ 

auto shotgun 12+

Club:

wooden club

iron reinforced club

Baseball bat

steel club

Sledge hammer

Stone hammer

scrap hammer

iron sledge 

steel sledge 

Tools: 

Stone tier 

Scrap tier 

iron tier

Steel tier

Mechanical tier

-------‐------------‐-----------‐------------‐------------‐------

Fortitude

Assault rifles:

Pipe AR: 15 shots+ simi auto

service rifle: 15+ shots but automatic

Battle R: 20 shots 

AK: 30+

Tactical AR: 36+ (updated)

combat AR 45+

m60 60+ 

Knuckles:

knuckle wraps

iron renforced leather wraps 

iron knuckles

Steel knuckles

-------‐------------‐-----------‐------------‐------------‐------

Agility 

Knives: 

Bone knife

scrap knife

hunting knife

machete

bows:

primitive bow

wooden bow

Long bow

Recurve bow

compound bow

Cross bow:

Iron crossbow

Compound crossbow

Auto crossbow 4 shots

Pistols: pipe pistol: 6 shots

double action revolver: 6 shots but faster

Police pistol: 8 shots

pistol: 15 + shots

micro smg: 20+ shots 

smg: 30+: shots

Combat smg: 60 shots 

Magnums:

pipe hand cannon: 1 shot

44. Derringer: 2 shots 

Magnum: 6 shots

Deagle: 8+ 

mares leg: 14+ 

-------‐------------‐-----------‐------------‐------------‐------

Intellect: 

Baton

Wooden baton

pipe baton

stun baton, shock

plasma baton fire 

Turrets:

Sledge turret: melee: blunt 

Gilitonon turret: melee blade

Junk turret 60+ round

Gatling turret: 120+ rounds

Flamethrower turrer: 200+ fuel 

Junk drone: support 

-------‐-

 
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Scrap tier. Fun idea at first glance. I would love to have drum mag for automatic rifles, like 50 bullets drum mag, so in the late-game automatic rifles might compete a little bit with M60. M60 could have 60 and 100 ammo mags variants 😛. Also, drum mag on SMG would not be a bad idea for horde nights. 

 
Scrap tier. Fun idea at first glance. I would love to have drum mag for automatic rifles, like 50 bullets drum mag, so in the late-game automatic rifles might compete a little bit with M60. M60 could have 60 and 100 ammo mags variants 😛. Also, drum mag on SMG would not be a bad idea for horde nights. 
I thought about it competing with the m60 but if you got a drum mag then the m60 is going to be better. 

And maybe the combat rifle would have a slower rate a fire.

The main idea is not only variable but also redundancy.  Take fallout nv. The game would be so boring if you only had the 9mm, 10mm, 12.7mm and 44. Pistol. 

Plus when bandits and extra come out it would add extra weapons to uses. I am going to update some tho

 
The 3 things I’d like to note on this for now, as I’m sure I’ll have more later:

1. I personally wish that there were more than just 1 option per “tier” of weapons. I’ll use MGs for example. You go from assault rifles to the M60 currently, which is very strange to me. I’d love to see 2 different lines of MGs, one being ARs (AK, M4, Scar-H) and the other being MGs (M249, M60, M1919A6). 
- “Pistols” Broken up into pistols and SMGs but share a perk. 
- “Rifles” Broken up into semi auto (faster fire rate lower damage) and Manual (Bolt and lever action, higher damage at cost of fire rate) still share a perk

- Bows and Crossbows already pretty much like this

- “Shotguns” could be done like rifles, semi-auto and manual, each getting its own benefits

2. Alternatively they could add more ammo calibers to the game in order to break it up and diversify that way. 5.56mm, .22LR, .50BMG are all very good calibers that would help to add more variety at both mid and endgame. 
- 5.56 would be good to help set apart various rifles and MGs to have higher fire rates, at the lower damage which helps keep them balanced for longer.

- .22 LR could help pistols (and possibly others) as an option for both early game and for stealth later on (with a suppressor it’s dead quiet, so it won’t alert zombies, perhaps give it a stealth damage bonus)

- 50 BMG would help expand option for end game rifles. Stack size being 30 instead of 300. Cannot be suppressed. When fired it draws the attention of everything. However of course, it’s a 50 cal. Highest non-explosive damage by far. 
Perhaps rather than getting AP as highest tier ammo for it you get explosive instead, only 3m diameter though. 
 

3. When it comes to melee weapons, I still think the “pimp” tier would make for a good final stage for all of them. Requiring:

- Parts

- Lots of Steel

- Silver

- Gold

- Diamonds

As a progression system I feel this makes sense, as precious metals have no other use right now but to be sold and diamonds are pretty much the same except for a single mod that is made from them. Plus it gives the devs the opportunity to add their namesake in! 
As far as slowing progression to endgame, this works in 3 ways.

The first being the need to collect these supplies, which can only come from a lot of mining or a handful of container types.

The second being the decision to hold onto them for usage in weapons or just selling them for dukes.

The third being that you can only craft them. You cannot loot them or buy them from a trader.

This is all just to help brainstorm more ideas. I don’t expect everyone to agree by any stretch, but hopefully it inspires some ideas that do make it in.

 
Last edited by a moderator:
The 3 things I’d like to note on this for now, as I’m sure I’ll have more later:

1. I personally wish that there were more than just 1 option per “tier” of weapons. I’ll use MGs for example. You go from assault rifles to the M60 currently, which is very strange to me. I’d love to see 2 different lines of MGs, one being ARs (AK, M4, Scar-H) and the other being MGs (M249, M60, M1919A6). 
- “Pistols” Broken up into pistols and SMGs but share a perk. 
- “Rifles” Broken up into semi auto (faster fire rate lower damage) and Manual (Bolt and lever action, higher damage at cost of fire rate) still share a perk

- Bows and Crossbows already pretty much like this

- “Shotguns” could be done like rifles, semi-auto and manual, each getting its own benefits

2. Alternatively they could add more ammo calibers to the game in order to break it up and diversify that way. 5.56mm, .22LR, .50BMG are all very good calibers that would help to add more variety at both mid and endgame. 
- 5.56 would be good to help set apart various rifles and MGs to have higher fire rates, at the lower damage which helps keep them balanced for longer.

- .22 LR could help pistols (and possibly others) as an option for both early game and for stealth later on (with a suppressor it’s dead quiet, so it won’t alert zombies, perhaps give it a stealth damage bonus)

- 50 BMG would help expand option for end game rifles. Stack size being 30 instead of 300. Cannot be suppressed. When fired it draws the attention of everything. However of course, it’s a 50 cal. Highest non-explosive damage by far. 
Perhaps rather than getting AP as highest tier ammo for it you get explosive instead, only 3m diameter though. 
 

3. When it comes to melee weapons, I still think the “pimp” tier would make for a good final stage for all of them. Requiring:

- Parts

- Lots of Steel

- Silver

- Gold

- Diamonds

As a progression system I feel this makes sense, as precious metals have no other use right now but to be sold and diamonds are pretty much the same except for a single mod that is made from them. Plus it gives the devs the opportunity to add their namesake in! 
As far as slowing progression to endgame, this works in 3 ways.

The first being the need to collect these supplies, which can only come from a lot of mining or a handful of container types.

The second being the decision to hold onto them for usage in weapons or just selling them for dukes.

The third being that you can only craft them. You cannot loot them or buy them from a trader.

This is all just to help brainstorm more ideas. I don’t expect everyone to agree by any stretch, but hopefully it inspires some ideas that do make it in.
It terms of ammo I think Ars should have their own. Like 5.56 

That would change up to ammo economy a bit

But I do think some of the Precious Minerals should be used even though some of them aren't very durable the only one that would be very durable is Diamond but good luck shaping diamonds but it's a game so why not make diamond reinforced pieces or maybe charms 

I always thought the M60 being in the AR classmate sense since it's a light machine gun

And some gums like the scar are like what I have the idea for the combat rifle for

 
Updated added refined steel weapons and raw steel weapons

Raw steal needs a mix of iron and steel while refined is all steel and needs parts 

Steel spear

Steel knuckles

Steel club

Combat knife

Steel hammer 

Steel baton 

While refined is the high tier stuff we got now 

 
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