Increase Draw/Render Distance?

Violaetor

Refugee
Is there another way to increase the draw distance? Wasn't an issue in a20, since a21 there is a lot of pop-in, cars showing up from nowhere, buildings being mostly untextured blocks (including trader) until I'm ridiculously close to them, store signs (the giant pillar ones) popping in as a generic brown billboard (at that distance I'm at I would expect a full detail sign) then having to get even closer for the texture to load in.

Settings at Ultra(even ultra+) dof and blur off.

Also, there is a new bush (the one that gives wood x2) at a distance its just a lime green blob, even at night, looks like a giant green traffic light at night. until I get close enough for it to render in (2 problems in 1)

Cheers!

 
Yeah we're actively working on the distant object issue, it's more about culling/crossfading and we've a lot of blocks to go over. Still, if you do find some that are glaring like that, it can't hurt to make a bug report about it. The bush is known, I'll add it to the KI list if it isn't already. The settings that affect that, to answer you, are LOD distance, View Distance, and Object Quality.

 
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