ArMaReZ Refugee Jun 6, 2019 #1 is it still possible to make incendiary bullets on the alpha 17? If so, I would like to know how Because despite all my efforts, I can not do it :crushed:
is it still possible to make incendiary bullets on the alpha 17? If so, I would like to know how Because despite all my efforts, I can not do it :crushed:
KhaineGB Hunter Jun 6, 2019 #2 Yup. I did this. Code: <item name="9mm Incendiary Ammo"> <property name="DisplayType" value="ammoBullet"/> <property name="CustomIcon" value="ammo9mmBullet" /> <property name="CustomIconTint" value="B02F30"/> <property name="HoldType" value="45"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="Mbrass"/> <property name="Stacknumber" value="500"/> <!-- STK ammo --> <property name="CraftingSkillGroup" value="craftSkillGuns"/> <property name="EconomicValue" value="9"/> <property name="Group" value="Ammo/Weapons"/> <effect_group name="Base Effects" tiered="false"> <passive_effect name="EntityDamage" operation="base_set" value="32"/> <passive_effect name="BlockDamage" operation="base_set" value="7"/> <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/> <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/> <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffBurningFlamingArrow"/> </effect_group> </item> Can also swap the flaming arrow buff for the molotov buff for extra damage.
Yup. I did this. Code: <item name="9mm Incendiary Ammo"> <property name="DisplayType" value="ammoBullet"/> <property name="CustomIcon" value="ammo9mmBullet" /> <property name="CustomIconTint" value="B02F30"/> <property name="HoldType" value="45"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="Mbrass"/> <property name="Stacknumber" value="500"/> <!-- STK ammo --> <property name="CraftingSkillGroup" value="craftSkillGuns"/> <property name="EconomicValue" value="9"/> <property name="Group" value="Ammo/Weapons"/> <effect_group name="Base Effects" tiered="false"> <passive_effect name="EntityDamage" operation="base_set" value="32"/> <passive_effect name="BlockDamage" operation="base_set" value="7"/> <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/> <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/> <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffBurningFlamingArrow"/> </effect_group> </item> Can also swap the flaming arrow buff for the molotov buff for extra damage.