Aldranon
Refugee
Not in MP for sure. With a group you can stun lock a large group of zombie at a door. Having one player start working as the medic just seals the groups win. Good communications is important. Making one skilled player the squad leader is a big plus as well.
So, I talk about the solo player. My "Best Attempt" is this:
The Pipe Machine gun is by far the "Weapon of the apocalypse", early game. Followed by the Pipe pistol. The Pipe Shotgun seems bugged as often the pellets seem to pass through the zombie even at point bank range and the very long reload time makes it a non-starter weapon.
First point: Daring Adventurer: 7.62 is rare, 9mm not as much, so at the start to give you at better chance at 7.62 or 9mm.
Whatever ammo you get of the two you need pipes and glue to build the weapon that uses the ammo you have.
This show us the second point.
Second Point: Advanced Engineering: This is one of those deals where "You need the thing for the other thing". Build the forge and make a pot to make glue and/or pipes as you need them (a grill if you can).
Before you make the pipe weapon (Pistol or Machine Gun) what you plan to build shows us the next points to spend.
Third point: Machine Gunner/ Gun Slinger": Now you can build the tier 2 weapon. Building both will be an eventuality, but you want to wait till you can build a tier 3 weapon (For the 2 mod slots).
The fourth point for me is clubs as its an OK melee weapon for the "Wasteland Cha-cha": <W key> "Swing" <S key> repeat...
Getting a tier 3 club (eventually) is where I stop spending points as 2-3 swings kills most average zombies.
So after that you must listen and react quickly all the time.
-You have a half a second to run before you fall through false floors. YOU need to choose when you will head downstairs and how you will do it.
-You will hear what I call a "Ruffing of feathers" when a Vulture spawns in. Shoot it when its sleeping or let it come at you in an open area.
-When you hear wood breaking AND zombie sounds, run back the the entrance to that room and asses what just happened. Its normally an ambush that you can deal with better at a doorway.
Welp, that's the basic stuff I learned by a bunch of deaths (and subsequent new games).
So, I talk about the solo player. My "Best Attempt" is this:
The Pipe Machine gun is by far the "Weapon of the apocalypse", early game. Followed by the Pipe pistol. The Pipe Shotgun seems bugged as often the pellets seem to pass through the zombie even at point bank range and the very long reload time makes it a non-starter weapon.
First point: Daring Adventurer: 7.62 is rare, 9mm not as much, so at the start to give you at better chance at 7.62 or 9mm.
Whatever ammo you get of the two you need pipes and glue to build the weapon that uses the ammo you have.
This show us the second point.
Second Point: Advanced Engineering: This is one of those deals where "You need the thing for the other thing". Build the forge and make a pot to make glue and/or pipes as you need them (a grill if you can).
Before you make the pipe weapon (Pistol or Machine Gun) what you plan to build shows us the next points to spend.
Third point: Machine Gunner/ Gun Slinger": Now you can build the tier 2 weapon. Building both will be an eventuality, but you want to wait till you can build a tier 3 weapon (For the 2 mod slots).
The fourth point for me is clubs as its an OK melee weapon for the "Wasteland Cha-cha": <W key> "Swing" <S key> repeat...
Getting a tier 3 club (eventually) is where I stop spending points as 2-3 swings kills most average zombies.
So after that you must listen and react quickly all the time.
-You have a half a second to run before you fall through false floors. YOU need to choose when you will head downstairs and how you will do it.
-You will hear what I call a "Ruffing of feathers" when a Vulture spawns in. Shoot it when its sleeping or let it come at you in an open area.
-When you hear wood breaking AND zombie sounds, run back the the entrance to that room and asses what just happened. Its normally an ambush that you can deal with better at a doorway.
Welp, that's the basic stuff I learned by a bunch of deaths (and subsequent new games).

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