Improving Combat Flow and World Immersion

ioosck1

Refugee
Hey! I was thinking it might improve the gameplay experience if we rework the basic combat system a bit.


Instead of using right-click for heavy attacks, maybe we could switch to holding left-click to charge up a stronger hit. That would free up the right-click for throwing weapons or activating special skills, allowing for more variety and smoother combat control.


Also, expanding the variety and behavior of wildlife could make the world feel much more alive. Adding more animal types with different behaviors, environmental preferences, and interactions—such as feeding, taming, or raising them—could give players more ways to engage with the world.


As for breeding, it might be best left as a future addition, since it involves more systems and balancing.


These small changes could make exploration and survival more dynamic, while also deepening the player's connection to the world.
 
Animal husbandry (things like chicken coops and so on) is something the devs have said they don't plan to add before gold. They *may* consider adding it as a later DLC.

As far as changing the attacks, I'm not sure what I think about that. I don't really like games that require me to hold a button or key to charge an attack. It just gets annoying for me to have to do that and I'll usually just not use any kind of charged attack because of that. I also don't like thrown weapons in this game. We had that with the spear and I hated it. Some liked it, but I never did. Too easy to lose a weapon, especially during horde night by accidentally throwing it. I would rather just have specific thrown weapons that are separate from the normal weapons and then just switch to that when I want to throw something.
 
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