Hey! I was thinking it might improve the gameplay experience if we rework the basic combat system a bit.
Instead of using right-click for heavy attacks, maybe we could switch to holding left-click to charge up a stronger hit. That would free up the right-click for throwing weapons or activating special skills, allowing for more variety and smoother combat control.
Also, expanding the variety and behavior of wildlife could make the world feel much more alive. Adding more animal types with different behaviors, environmental preferences, and interactions—such as feeding, taming, or raising them—could give players more ways to engage with the world.
As for breeding, it might be best left as a future addition, since it involves more systems and balancing.
These small changes could make exploration and survival more dynamic, while also deepening the player's connection to the world.
Instead of using right-click for heavy attacks, maybe we could switch to holding left-click to charge up a stronger hit. That would free up the right-click for throwing weapons or activating special skills, allowing for more variety and smoother combat control.
Also, expanding the variety and behavior of wildlife could make the world feel much more alive. Adding more animal types with different behaviors, environmental preferences, and interactions—such as feeding, taming, or raising them—could give players more ways to engage with the world.
As for breeding, it might be best left as a future addition, since it involves more systems and balancing.
These small changes could make exploration and survival more dynamic, while also deepening the player's connection to the world.