Akuman
New member
I came up with a replacement for the modular system from my previous post. In it, I complained that the player's buildings looked cubic and did not resemble human dwellings. The solution is here:
A separate menu in which the block of structure are custom-made by the designer. These structures will be made of blocks, but will have a unique appearance and decorative elements.
This structure will be available for improvement, but the improvement will be gradual, with the addition of decorative elements such as boards and iron plates on the doors.
Decorative elements will be tied to a group of construction blocks and will be restored (appear) after all blocks of the group, on which the element is and located in structure, reach the same technological level depending on the different level of integrity.
Important: Decorative structures increase the integrity of each block of the group in the structure (bonus). The presence of decorative elements depends on the integrity of one block from the group on which the element is located. For example, several decorative elements can be located on top of each other on a structure. When one of the five blocks of the group is destroyed, one decorative element will disappear, but the one whose group did not include the destroyed block will remain.
The restoration of missing blocks will be carried out by universal building blocks. The blocks will take the form of the last structure installed in the zone. It is desirable that blocks of different technological levels are combined with each other, but it is also possible to make it so that the improvement occurs immediately up to the last technological level.
For developers: along with the structure, it will be necessary to create a file that remembers the location of the structure blocks and the level of blocks. This will also be needed for decorative elements.
The player must recognize the direction and rotation of the structure by its appearance! The structure works in a block system, but does not have to be made of cubes!
As for zombies:
I think the game needs to have a horror component (maybe it's there, but I didn't notice it). Yes, there is a path through the locations indicated by lanterns, but I think it's insufficient. The variations in zombie behavior, I note, have enormous potential. How about making zombies that only attack from behind and running away as soon as they are noticed? At night, for example? Make zombies crawling on the ceiling and walls? Maybe zombies in houses will not only stand, but also walk on them? Maybe they will try to perform actions from their life before infection? How about a zombie driving a car that suddenly steps on the gas or just opens the door and climbs out? How about making zombies come out of their houses when there's a lot of noise? Zombie children, why not? Maybe some will hit their heads against the wall with a characteristic sound? This variety makes the game interesting, think about it.
I'm editing the post. This may not be the final version.
A separate menu in which the block of structure are custom-made by the designer. These structures will be made of blocks, but will have a unique appearance and decorative elements.
This structure will be available for improvement, but the improvement will be gradual, with the addition of decorative elements such as boards and iron plates on the doors.
Decorative elements will be tied to a group of construction blocks and will be restored (appear) after all blocks of the group, on which the element is and located in structure, reach the same technological level depending on the different level of integrity.
Important: Decorative structures increase the integrity of each block of the group in the structure (bonus). The presence of decorative elements depends on the integrity of one block from the group on which the element is located. For example, several decorative elements can be located on top of each other on a structure. When one of the five blocks of the group is destroyed, one decorative element will disappear, but the one whose group did not include the destroyed block will remain.
The restoration of missing blocks will be carried out by universal building blocks. The blocks will take the form of the last structure installed in the zone. It is desirable that blocks of different technological levels are combined with each other, but it is also possible to make it so that the improvement occurs immediately up to the last technological level.
For developers: along with the structure, it will be necessary to create a file that remembers the location of the structure blocks and the level of blocks. This will also be needed for decorative elements.
The player must recognize the direction and rotation of the structure by its appearance! The structure works in a block system, but does not have to be made of cubes!
As for zombies:
I think the game needs to have a horror component (maybe it's there, but I didn't notice it). Yes, there is a path through the locations indicated by lanterns, but I think it's insufficient. The variations in zombie behavior, I note, have enormous potential. How about making zombies that only attack from behind and running away as soon as they are noticed? At night, for example? Make zombies crawling on the ceiling and walls? Maybe zombies in houses will not only stand, but also walk on them? Maybe they will try to perform actions from their life before infection? How about a zombie driving a car that suddenly steps on the gas or just opens the door and climbs out? How about making zombies come out of their houses when there's a lot of noise? Zombie children, why not? Maybe some will hit their heads against the wall with a characteristic sound? This variety makes the game interesting, think about it.
I'm editing the post. This may not be the final version.
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