FramFramson
Well-known member
I've run my own stack size mod which makes a few modest changes here and there since A21 and back then it had stacking flashlights and at some point in 1.0 that stopped working.
Here's the line I use:
<set xpath="/items/item[@name='meleeToolFlashlight02']/property[@name='Stacknumber']/@value">5</set> <!-- Default 1 -->
As far as I can tell, the item is still called 'meleeToolFlashlight02', including that exact capitalization.
There are no errors when loading the mod. I've checked the config dump and the line appears to be applying correctly and without errors, as this line in the config dump shows:
<property name="Stacknumber" value="5">
<!--Attribute "value" replaced by: "MongCustom_Reasonable_Stack_Tweaks"-->
</property>
And yet, when you load the game, the flashlight simply will not stack. Others have tried and see the same results.
At first someone guessed that maybe it was because it's technically a melee item, yet torches stack in the vanilla game just fine??? This is baffling.
Here's the line I use:
<set xpath="/items/item[@name='meleeToolFlashlight02']/property[@name='Stacknumber']/@value">5</set> <!-- Default 1 -->
As far as I can tell, the item is still called 'meleeToolFlashlight02', including that exact capitalization.
There are no errors when loading the mod. I've checked the config dump and the line appears to be applying correctly and without errors, as this line in the config dump shows:
<property name="Stacknumber" value="5">
<!--Attribute "value" replaced by: "MongCustom_Reasonable_Stack_Tweaks"-->
</property>
And yet, when you load the game, the flashlight simply will not stack. Others have tried and see the same results.
At first someone guessed that maybe it was because it's technically a melee item, yet torches stack in the vanilla game just fine??? This is baffling.