Implementing the Reveal Map(Erase fog of war) Command

I can't help but be bothered by the grey areas displayed by pressing the M key

So I hope they'll implement a Reveal Map Command
I've recreated the save data a few times, but each time I do, it's a pain to have to spend time in fly mode erasing the grey areas of the map

Is this technically difficult?

P.S. This text was created using a translation service
 
I can't help but be bothered by the grey areas displayed by pressing the M key

So I hope they'll implement a Reveal Map Command
I've recreated the save data a few times, but each time I do, it's a pain to have to spend time in fly mode erasing the grey areas of the map

Is this technically difficult?

P.S. This text was created using a translation service
No idea why TFP came down on the growing vs. showing side of ways to handle game maps. Not a fan of it in general, but growing makes sense in a game like Elden Ring that provides triggers for showing more of the map (and regions) as you go. The game world is so huge, some might be overwhelmed if presented with a full map -- all regions, all parts of those regions -- and have a hard time deciding what to do first, but in subsequent playthroughs, I've made a beeline for the steles to complete the map so I can decide where to go and what to do in what order. "Growing" the map has become fashionable and/or a statement in a way, but I'd also like to see the whole map created as in the RWG window. The wilderness is empty of everything but resources and serves only as a space to traverse between towns and cities rather than something to spend any time in because there is nothing unique (items, weapons, gear, story) to discover there. Some might still build a base in the wilderness, but that's about it. Possibly will have to be modded in, but once again, that doesn't help console players.
 
No idea why TFP came down on the growing vs. showing side of ways to handle game maps. Not a fan of it in general, but growing makes sense in a game like Elden Ring that provides triggers for showing more of the map (and regions) as you go. The game world is so huge, some might be overwhelmed if presented with a full map -- all regions, all parts of those regions -- and have a hard time deciding what to do first, but in subsequent playthroughs, I've made a beeline for the steles to complete the map so I can decide where to go and what to do in what order. "Growing" the map has become fashionable and/or a statement in a way, but I'd also like to see the whole map created as in the RWG window. The wilderness is empty of everything but resources and serves only as a space to traverse between towns and cities rather than something to spend any time in because there is nothing unique (items, weapons, gear, story) to discover there. Some might still build a base in the wilderness, but that's about it. Possibly will have to be modded in, but once again, that doesn't help console players.
I don't think the fun of exploring is taken away from having the full map displayed from the start. I get excited looking at the map and wondering what this building or terrain is, and not being able to see it in grey is just frustrating for me.
 
you can view the map in full by using the console command "visitmap full" and using the map TFP ships with the game for use in webbrowser.. Nobody has interest in what InfinitniteWarrior thinks about that. Just do it.
 
you can view the map in full by using the console command "visitmap full" and using the map TFP ships with the game for use in webbrowser.. Nobody has interest in what InfinitniteWarrior thinks about that. Just do it.
This is merely a substitute, and is not reflected in the map that appears when you press the "M Key." The static map that can be switched in Debug Mode is also merely a substitute.

I would like a way to reveal on the map that is most easily displayed in-game, not the map that can be viewed in Debug Mode, Creative Mode, or a web browser.

It would be nice if visitmap also worked on the map that can be opened with the M key...
 
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