Ancient Aliens Guy
New member

Alright so I'm going to skip introductions and get into the meat of this. I'm about to create a complete overhaul of A17 progression to basically mimic A16.4 progression, since A17's progression (or lack thereof) is a huge issue in playability at the moment. I'm going to make it for A17.0, not A17.1, because 17.1 is just bugged to hell.
But I digress; I'm trying to strike a balance between future mod support and ease on my part, as the writer. Should I continue as I'm going, using xpath to remove, add, and set values as I see fit, potentially writing and debugging thousands of lines of code, or simply edit and rewrite the progression.xml file and debug a couple hundred lines of code? Looking for all opinions/suggestions.
I think my main issue with how I'm doing it now is xpath's way of merging mods together: mods written for the vanilla A17.0 progression could clash and potentially muck up any core features of my mod, and that wouldn't be nice, obviously. Share your thoughts on this!
Anyone who would like to give their two cents is encouraged to do so, such as features you liked from previous version's progression mechanics that should be implemented in this mod, along with anything on how I should go about making it. I'll do all the heavy lifting, just slide some ideas my way and I'll see if I can get them to work.
As a final note, If I can get a rewrite working, and have other mods use xpath to edit my own mod, that would work. That's in the back of my mind for the long-run compatibility. Let me know what you think.
Thanks for stopping by!
Ancient Aliens Guy