I'm getting an error nullreferenceexception object reference not set to an instance of an object

In any world after the error appears the map stops loading, when I reach the edge of the loaded zone there is a top texture still there of the ground but no grass or any items and the buildings and the ground have lost all collision

heres a pic (the ((insert image from URL)) button is not working) https://ibb.co/pyRvztD

 
We would need you to post your complete log file to determine what might be causing the error. A wild guess without any further info is a corrupted chunk but we really need to see your log to help. Info on how to do this is in the pinned thread on the top of General Support.

 
Based on your image, one of your mods is causing a conflict with another one.  One mod has a specific loot group tied to loot containers.  Then another mod probably changed those loot groups.

 
In any world after the error appears the map stops loading, when I reach the edge of the loaded zone there is a top texture still there of the ground but no grass or any items and the buildings and the ground have lost all collision

heres a pic (the ((insert image from URL)) button is not working) https://ibb.co/pyRvztD
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please read Hated's post on making a usable report.


https://community.7daystodie.com/bug-test-1/bug-pool/before-you-post-a-report-r929/

as already hinted. disable (move mod folder out of game), verify file integrity thru steam, restart game, all functioning, add mods back one at a time carefully testing to find when world gets broke, when it does you found the issue (hopefully). preferably test it in a new map as that one could possibly be corrupted.

but link to the full output log will greatly help
:)
QA Tester-unholyjoe
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Last edited by a moderator:
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please read Hated's post on making a usable report.


https://community.7daystodie.com/bug-test-1/bug-pool/before-you-post-a-report-r929/

as already hinted. disable (move mod folder out of game), verify file integrity thru steam, restart game, all functioning, add mods back one at a time carefully testing to find when world gets broke, when it does you found the issue (hopefully). preferably test it in a new map as that one could possibly be corrupted.

but link to the full output log will greatly help
:)
QA Tester-unholyjoe
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thank you QA

 
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