FranticDan
Well-known member
I thought the way wellness worked was a brilliant mechanic, but with the new perk system it is a thing of the past.
I think wellness should return, but this would mean the effects of fortitude and agility would need to change, and I have an idea of this change.
For Agility, it increases your mobility, +2, +4, +6, +8, +10, +12, +14, +17, +20. For a potential 120% total if there's nothing lowering your mobility stat.
For Fortitude, it lowers whole damage you take per hit (not in %). 1, 2, 3, 4, 5, 6, 7, 8, 10. So for example, if you have no armour rating with level 10 fortitude and take a hit worth 40 damage, you'll take 30 instead. This applies before other reductions. So for example, level 10 fortitude with 60 armour rating, you take a hit worth 40 damage, it gets lower to 30, then lowered again to 12. Without any fortitude, you would take 16 damage.
I also think maximum wellness should be 150 since by the time you reach 150, you'll be godlike.
I'd like to know what others think
I think wellness should return, but this would mean the effects of fortitude and agility would need to change, and I have an idea of this change.
For Agility, it increases your mobility, +2, +4, +6, +8, +10, +12, +14, +17, +20. For a potential 120% total if there's nothing lowering your mobility stat.
For Fortitude, it lowers whole damage you take per hit (not in %). 1, 2, 3, 4, 5, 6, 7, 8, 10. So for example, if you have no armour rating with level 10 fortitude and take a hit worth 40 damage, you'll take 30 instead. This applies before other reductions. So for example, level 10 fortitude with 60 armour rating, you take a hit worth 40 damage, it gets lower to 30, then lowered again to 12. Without any fortitude, you would take 16 damage.
I also think maximum wellness should be 150 since by the time you reach 150, you'll be godlike.
I'd like to know what others think
