PC If lag wasn't an issue, how many zombies would be too many zombies?

Dimpy

Refugee
I know due to computing restrictions, the game always has to have less zombies of a certain quality than what would be optimal. However, if there wasn't a limit, how many could there be before it negatively impacted on how fun the game was? Could there be any situations where something like a 1000-zed horde would actually make sense?

 
It would depend on how prepared you are. I think it would be neat to have a "quick defense/horde" mode in the game. The game starts you off with a trader (in a trailer) and some building supplies/weapons. In 1 hour a horde will approach and in that time you have to prepare. Your goal is to keep the trader alive and continue building up the fort. The hordes would become bigger and deadlier with ever new wave. Each wave will last a specific number of zombies, and after the last one is killed, the 1 hours timer starts again. A plane will fly over with supplies, the trader will restock, you will earn Duke Tokens for the horde, skill points will be earned. This just keeps going until you can't keep the trader alive anymore. Eventually, you could be facing a ridiculously sized horde, but assuming the game is balanced, you may have several auto-turrets, 100's of spikes, steel reinforced walls,...etc. I think a mode like this would be a great way for people to practice defending against hordes, by understanding proper defense strategies.

Personally, I would like the game to go in a direction of having MORE zombies, but have them far weaker. For example, I'd rather have 5 zombies will low health and low damage, versus having what we have now. While on the subject, I'd also like there to me for variation in zombies, anywhere from activity, to aggressiveness. There needs to be a broader hierarchy of zombies. Have a ton of the lower level, weaker ones, but then introduce some stronger and faster zombies as you progress through the game.

 
Lag overall? Including optimization/memory leak fix? Like the poster above me said. Has to do with how prepared you are. But to make it fun and enjoyable..prob no more than 30 at a time for me.

 
AirJacobs combine, Badco Archetypes edition, and GNA Mod "protect the beacon"

and you can get what you want now.

Dimpy

24 constant entities alive now, is about the performance limit on my lower pc, before fps begins to drop. Tip: Set all animals to come out at night instead of day, and Set all vicious animals to, attack the others, lower the stay after death for carcass and helps balance perf. Also set zombie model to stay after death to 3 seconds instead of 30, you get corpse, but lower resolution. any more than that and I can't and I don't have time to loot or destroy bodies.

If/Pc config/no lag/multithread/multicore/BadCo zombies/all Spawnmasters activated at once/ I would, first need Far greater control over AItasking gotta learn SDX, Then Id have to write an actual movie script, so its not just a haphazard bunch of roamers. A 1k zed attack, no specials, added structural damage from weapons and entities, a large resupply of personal ammo, A fixed amount of mobile and automated armorments can only repair walls, 1K for me means keeping that number coming. Title "UNTIL DEATH do us part". That is my dream. Basically look at the last scene of Resident Evil

at the Capitol.

PSP Age of Zombies I still play this when on a trip.

https://www.youtube.com/watch?v=-qp4t8wr90s

 
If it was 1 headshoot 1 kill I would want lots of zombies. Like 10 times more than we can get now. But when you need 4 bulets from a gun to kill one of the normal zombies shooting in the head then this is more than enough zombies

 
AirJacobs

BadCo has 3 mods The one with the archetypes adds and allows you to add more cutomized zombies. If you combine it with Gnamod Some editing will be required in a few xmls. But do a you tube check on the Gnamod for the beacon. Gives a single target, all are focused on it. You get money for killing zombies which is used to buy armorments , ammo then you fight.

 
Without going into exact numbers, there should basically be more zombies than you could possibly kill, but structural damage from zombies should be negligible. They'd be curious about any player-made blocks, and hang around them, but not directly attack them.

So your base would mostly safe providing you stayed inside but would get surrounded by zombies that couldn't get in, and trying to kill them all would be futile so you'd need to try to bypass or avoid them to get in and out. Going into a town looting or scavenging would be much more dangerous and you'd need to be stealthy right from the start and prepared to flee for your life if spotted by more than a couple of zombies.

Obviously, with that sort of game balance you'd need to get no experience or loot for killing zombies. The only reason to kill them would be for immediate personal safety.

 
The best game would have hordes of a thousand zombies. They would be very week, mostly one-shot.

Have you seen this horde? Amazing

 
With the current version Unity, it runs out of ram at about 260 entities.

Have tested on server with 5 players, horde set to 64 per wave, and a max alive of 450.

Can't wait to test a17.

 
I honestly feel like the current limits are more than enough for a single person to handle, with the endgame hordes being pretty dang hard to handle for one person. So realistically, group size * current limit, so like a group of 4 = 256 zombies? 1000 zombies would be ludicrous. There's a stupid mobile game that I keep getting ads for called Last Shelter: Survival and basically it kind of takes that route of like OHHH MYYYY GOOOOD INFINITE ZOMBIIIIIIES and it's actually kind of stupid because it's on such a scale that the zombies become this sort of disposable mindless non-threat. I like the more intimate nature of having a few stronger zombies than millions of weak ones. I think the current limits are at a good value.

 
The best game would have hordes of a thousand zombies. They would be very week, mostly one-shot.
Have you seen this horde? Amazing

I think this would be awesome in 7DTD. I'm a fan of more zombies, but weaker zombies. On a technical level however, I would assume the reason why they don't do this is because no matter how strong each zombie is, they all have to run different AI. This results is a ton of stress on the CPU so the zombie limit in the game is more based around computing power. But if they ever found a different way to program them, I'd love to see slow marching hordes with hundreds of 1-shot zombies to take out.

 
As a single player, it would depend on he zombies. 30 to 40 regular zombies would be fun and still challenging (at least for me). If the horde includes "special infected" zombies, then 15 to 20 would be about right so I'd have a small chance to defend with the new A.I.

Also depends a lot on that new A.I.....

 
More than 1000. Modern engines can render tons of models at once. This would make making huge bases with massive defense more worth it.

 
Well first of all we could finally get rid of all that mutant crap that has nothing to do with zombies. But i would say around 500 would be a number where the real trouble would start.

 
I don't think you guys know what 1,000 zombies would actually look like

I've had 50-100 zombie hordes and it's already completely out of hand even if you have like 20 turrets with max ammo loaded

 
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