PC If A POI Has Zombie Dogs, It Should Be Minimum Tier 2

Vaeliorin

Active member
Even as an experienced (though mediocre at best) player, Day 1 dogs are almost guaranteed death.  In my most recent game, I cleared out a Tier 3 POI to live in, then went to do my first quest.  It was a POI I was unfamiliar with, so I hopped up on the "walls" (it was surrounded by cars) to get a brief look at it before I hit the quest marker.  Apparently I woke up a zombie or two doing that, so I was fighting them off, when out of nowhere comes a dog, and basically instant death (with lots of critical injuries) ensued.

I can't help but think this would be a terrible experience for a new player (and was enough for me to put the game down in frustration.)

This is especially true if you're going to keep hiding them in places you literally can't see them until you're right on top of them, unless you go up onto the roof for some random reason.  The trailer park POI with the 6 trailers has a dog surrounded on 3 sides by various garbage-esque blocks, and a palette of cobble/clay sitting one block away, so that you'd have to be basically on top of it before you can even see it.  Even knowing it was in the POI (though not it's exact location) I very nearly didn't see it, even though I was specifically looking for it, because it just seemed part of the trash pile.

If you insist on putting dogs in T1 POIs, they need to be out in the open, because if you don't see them (even if you see the dog house/crate, since it's not a 100% indicator and isn't tied to the location of the dog) you really can't take steps to deal with them.

I await your "git gud" comments.

 
You have a point. I think it's easier to take out a feral than a dog. If I'm not mistaken it seems like dogs don't always spawn at low level game stages at all POIs, (maybe they do) but maybe they shouldn't. Going into a lv1 gas station naked to get jumped by a dog on day one is kinda bull@%$#. :D

 
You have a point. I think it's easier to take out a feral than a dog. If I'm not mistaken it seems like dogs don't always spawn at low level game stages at all POIs, (maybe they do) but maybe they shouldn't. Going into a lv1 gas station naked to get jumped by a dog on day one is kinda bull@%$#. :D
There are a number of Tier 1 POIs now that always have a dog.  It's not a random spawn, it's a hand placed specific dog spawn.  And yeah, it's ridiculous to go to a Tier 1 house or convenience store and to get jumped by a dog on Day 1.

There's a gas station POI that has had a dog since at least Alpha 20, but it's behind a door, and as soon as you open the door it's very obvious, and you can stealth kill it with a bow (assuming you didn't wake up the whole POI somehow) very easily.  I don't mind that.  But dogs you can't see that aggro from quite a distance are just awful in a Tier 1 POI.

 
I agree that the dogs probably shouldn't be in the tier 1 POIs.  As far as I have seen, if there is a dog house, there's always a dog.  I haven't seen any cases where that wasn't true, though the dog isn't always found unless you really scout the entire POI.  I saw one dog in a trailer that isn't tied to the quest in one POI, for example.  And I've seen where that doghouse that should warn the player of the danger is after the dog instead of before it, which doesn't make much sense.  The dogs should either not be in tier 1 or else they should be possible to find without triggering them if you're careful and the doghouse should always appear before you come to the dog.  I think it should also be in the same area as the dog, though I'm willing to let that slide as long as you see the doghouse before the dog (assuming you're following the intended path).

 
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I would uniroincally rather fight a radiated wight than a dog or 2 vultures. I'd rather fight a normal wight than 1 vulture

Even just today, I literally almost died to a single vulture that hit me 98 times and gave me every status ailment known to man, then after I FINALLY killed the beast, I casually cleared the entire rest of the Poi without effort including killing the ferals and radiated.

Dogs are scarier at level 40 than a cop, at level 1 it's an instant shrieking panic for everyone I've played with. You just hear screams of "DOG DOG DOG DOG HELP" before seeing that they died on the side of the screen

 
I would uniroincally rather fight a radiated wight than a dog or 2 vultures. I'd rather fight a normal wight than 1 vulture

Even just today, I literally almost died to a single vulture that hit me 98 times and gave me every status ailment known to man, then after I FINALLY killed the beast, I casually cleared the entire rest of the Poi without effort including killing the ferals and radiated.

Dogs are scarier at level 40 than a cop, at level 1 it's an instant shrieking panic for everyone I've played with. You just hear screams of "DOG DOG DOG DOG HELP" before seeing that they died on the side of the screen
Lol.  Yep, exactly.  Though I have to admit that I really like power attacking a vulture flying at me while using a spear (probably works with other weapons).  Seeing them sent flying 20m+ away from me is just fun.  :D

Regarding the dogs, I will stop everything else I'm doing as soon as I hear a dog and focus all my attention there even if I'm surrounded because that dog is going to be the death of me far faster than a bunch of zombies.  Once I have a gun, even if I'm normally still doing melee through POIs, that gun will be out ASAP when a dog growls.

 
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I save basically all my ammo for dogs, vultures and bears until later middle game when I'm walking tier4-5 POI gotcha rooms.

 
What are you all playing like? Heavy armor style?

I very often play with light armor and so i am very mobile, when hearing dog, i spot as fast as i can high ground, jump on it = danger level 0. Learn acrobatics level 2 and jumping onto high ground for advantage against enemies, especially against animals will grow even bigger. Plus doggys are really really vulnerable. They only make bigger problems when being in a pack, for those reason i often got explosive arrows with me. Oh and speaking about the bow: when i seeing dog hut, i am looking for the dog from above and kill him in sneak mode, they aren`t positioned very smart very often, for obvious reasons. Of course they are able to suprise me sometimes too, but zombies do that too. Uhm... we didn`t speak of new shothole mechanic at doors. One more new penalty for animals.

Don`t fear them much. Really. My cryptonite are dire wolfs and (1500 HP? on difficulty 7of8?) and saber tooth tigers in snow bioms. Moderate resistance plus very high speed plus very common spawn rate in this biome. When i see one he has to die asap.

 
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Dogs are scarier at level 40 than a cop, at level 1 it's an instant shrieking panic for everyone I've played with. You just hear screams of "DOG DOG DOG DOG HELP" before seeing that they died on the side of the screen
If that's an actual experience; cobblestone.

Two blocks on your toolbelt at all times.

Hear growl => nerdpole up two blocks.

Now you have all the time in the world to figure out what to do next, so I won't get into that. ;)

 
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If that's an actual experience; cobblestone.

Two blocks on your toolbelt at all times.

Hear growl => nerdpole up two blocks.

Now you have all the time in the world to figure out what to do next, so I won't get into that. ;)
You can basically do that for every zombie though as well, if you have time.

 
What are you all playing like? Heavy armor style?

I very often play with light armor and so i am very mobile, when hearing dog, i spot as fast as i can high ground, jump on it = danger level 0. Learn acrobatics level 2 and jumping onto high ground for advantage against enemies, especially against animals will grow even bigger. Plus doggys are really really vulnerable. They only make bigger problems when being in a pack, for those reason i often got explosive arrows with me. Oh and speaking about the bow: when i seeing dog hut, i am looking for the dog from above and kill him in sneak mode, they aren`t positioned very smart very often, for obvious reasons. Of course they are able to suprise me sometimes too, but zombies do that too. Uhm... we didn`t speak of new shothole mechanic at doors. One more new penalty for animals.

Don`t fear them much. Really. My cryptonite are dire wolfs and (1500 HP? on difficulty 7of8?) and saber tooth tigers in snow bioms. Moderate resistance plus very high speed plus very common spawn rate in this biome. When i see one he has to die asap.
Some areas, you can do this.  However, the dogs can be inside as well as outside and that limits options.  Doors do work if you can reach one.  But I don't play a stealth character who attacks from the shadows ;)  ... I am very much the "tank" who doesn't run from a fight except when there's no other choice.  Lol.  :D

 
What are you all playing like? Heavy armor style?

I very often play with light armor and so i am very mobile, when hearing dog, i spot as fast as i can high ground, jump on it = danger level 0. Learn acrobatics level 2 and jumping onto high ground for advantage against enemies, especially against animals will grow even bigger. Plus doggys are really really vulnerable. They only make bigger problems when being in a pack, for those reason i often got explosive arrows with me. Oh and speaking about the bow: when i seeing dog hut, i am looking for the dog from above and kill him in sneak mode, they aren`t positioned very smart very often, for obvious reasons. Of course they are able to suprise me sometimes too, but zombies do that too. Uhm... we didn`t speak of new shothole mechanic at doors. One more new penalty for animals.

Don`t fear them much. Really. My cryptonite are dire wolfs and (1500 HP? on difficulty 7of8?) and saber tooth tigers in snow bioms. Moderate resistance plus very high speed plus very common spawn rate in this biome. When i see one he has to die asap.
Very early game, which is what I'm talking about, whatever the heck I've found.  I'm talking about being level 1 or 2.  My previous world were I was level 60-something, I'd just punch the dogs in the face when they attacked, they weren't an issue.

That's specifically what I'm talking about is Tier 1 POIs that you're likely doing in the first couple of days.  Once you've got some reasonable gear and skill points, dogs aren't that bad.

 
And completely not an issue.  I been loving having to deal with dogs at early levels, it means I can't get complacent as I move around the world.

As an agility player, I always am on my toes to retreat at a moment's notice, dogs are no different (and you hear them approaching so plenty of time to fall back to a better defensible position).

 
I'm inclined to agree Dogspawns in T1 either shouldn't be there, or should be in a position that gives the player ample time to recognize the threat and figure out what to do- just since these are what newer players will likely be exposed to, and turning a corner to find a dog eye level with the tender bits is a miserable way to learn to be afraid.

 
I would uniroincally rather fight a radiated wight than a dog or 2 vultures. I'd rather fight a normal wight than 1 vulture

Even just today, I literally almost died to a single vulture that hit me 98 times and gave me every status ailment known to man, then after I FINALLY killed the beast, I casually cleared the entire rest of the Poi without effort including killing the ferals and radiated.

Dogs are scarier at level 40 than a cop, at level 1 it's an instant shrieking panic for everyone I've played with. You just hear screams of "DOG DOG DOG DOG HELP" before seeing that they died on the side of the screen


Tips for doggo's. Always keep wood frames aka building blocks on your bar, you got one chasing you? find the nearest wall and nerd pole up the side of it asap, then take it out in whatever manner you see fit. If your in the open, nerd pole 3 high, and then make your own little wall quickly, then kill the dog. I play on warrior myself and yeah the zombie dogs are BS on day 1-3, I avoid them at all costs. I I do have to kill one I just hope I get it while its sleeping as even on warrior with no perks a sneak attack primitive bow stone arrow to the head will usually 80% kill it if it doesn't one shot, and then a 2nd hit with almost anything else finishes it.

I'm inclined to agree Dogspawns in T1 either shouldn't be there, or should be in a position that gives the player ample time to recognize the threat and figure out what to do- just since these are what newer players will likely be exposed to, and turning a corner to find a dog eye level with the tender bits is a miserable way to learn to be afraid.


Well I mean if your running thru any poi poping off guns like a nutjob then you kinda deserve everything you pull as you made the noise to aggro it. Most dogs in poi's are sleepers who are always in a inactive state on spawn. I say most as there are some poi's where they spawn mid sleeper volume and just come out of no where. That tier 1 Joe's Usa poi is a prime example of this. I still don't even know where that dog spawns from in there is. It seems to not be a guarnteed spawn as there are times i've done a clear quest for it, and the dog was not there. When it is there its usually when your in the outside part and 2 zombies bust out of a shed, as you fight them, the dog just kinda comes out of no where assuming it spawns.

 
A tryhard with 3k posts doesn't represent the new player experience who shouldn't get whacked in a t1 POI just because lolz.

No offense :D
This is a ridiculous reply. Stop throwing "No offense" at the end of statements that were clearly meant to be offensive.

The number of posts literally has nothing to do with BFT's skill as a player. He's an active modder who has intimate knowledge of the game. However, yes, he is an experienced player and his addition to the thread proves that through playing and learning the game, you can overcome obstacles like dogs in tier 1 POIs.

This game has been incredibly easy for a long time and adding a new threat like dogs to lower-tier POIs just means the player can't walk around without a care or worry. How about players adapt to the game and learn strategies to overcome new challenges?

 
This is a ridiculous reply. Stop throwing "No offense" at the end of statements that were clearly meant to be offensive.

The number of posts literally has nothing to do with BFT's skill as a player. He's an active modder who has intimate knowledge of the game. However, yes, he is an experienced player and his addition to the thread proves that through playing and learning the game, you can overcome obstacles like dogs in tier 1 POIs.

This game has been incredibly easy for a long time and adding a new threat like dogs to lower-tier POIs just means the player can't walk around without a care or worry. How about players adapt to the game and learn strategies to overcome new challenges?
How about someone who has been playing for 5-10 years stops complaining the game is too easy one day1 for their tastes?

 
Some people like to engage, like to contribute, and like to help others.

Some people like to try and tear down others.

I'm comfortable with myself being the former, so no offense taken.  🤷‍♂️


Good, because I don't mean any, but the fact remains, I would hope a dog in a t1 POI wouldn't be any challenge for you, otherwise it would be a real disaster for new players.  But I also mean by this that your perspective might be based on experience of knowing how to deal with things and dogs, while a new player in taking on a t1 POI with a dog is likely going to end up dog food especially if any other zombies or whatnot are involved. I just don't think it's balanced, t2+ or whatever I'm perfectly fine with.

 
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