ONI-Junge
Refugee
Hello dear Fun Pimps,
After a long time in a community there are some topics that could be improved for the future. I also write on behalf of the other players.
- We would think it would be better if the prey ability not only improves the quality of the prey but also increases the ability to find rare prey. Many players resent that they increase the prey ability and won't find any other loot, just higher quality, but it won't help them find better and better stone axes, stone shovels or primitive bows. At least not as much as you can find. Then you prefer rare, poor quality prey.
- Locking skills is useless. You always feel like you can better open the locks if you don't balance the skill. As you increase the skill, the ditrich seems to drop out even more often.
- Being able to build weapons yourself is also a pointless skill. Before I was that good at making a gun of acceptable quality, I found a gun that was twice as good. But we'd think it would be nice if it made more sense to build weapons yourself. Maybe you could do an extra skill just to make weapons too. At level 1 you can then build better bows, axes and clubs. At level 2 you can then build pistols, crossbows and knives. Then at level 3 you can build hunting rifles and compound bows. And so on. The other weapon skills are retained, but only improve damage, reload, aim and critical hits.
- We also asked ourselves whether a quality level of equipment is required at all. Hasn't it been a long time since you upgraded or replaced your equipment? Stone ax to iron ax, iron ax to steel ax and so on. A rarity level could be an alternative. The loot skill is better used again if you find rarer loot in the level of the skill.
- It would generally be good to re-examine the skills to see if they make sense. Many skills have little impact or seem pointless, while others can lead to extreme imbalances. With the robotics and the towers, the game is too easy at times. The robot towers are too heavy. We have players who alone could defeat several hordes at the same time without being in danger.
- I'm not sure if you are still playing your game yourself or just programming it, but I think it would be good if you played the game every now and then to see if all the skills and elements are like this in the long run as you are thought it would.
- And please, please, don't use technical nonsense like drones and the like. We are sure that the game is no longer fun if the game becomes too technical and thus perhaps too exaggerated. When it comes to selecting opponents, we know some ask for large and exaggerated mutations. But many players are not such AHrdcore players, such opponents would ruin their game. Many play the game because of the great building possibilities and the survival effect and the zombies, and some of them enjoy not being constantly afraid of attacks, stress or tension because there are too fierce enemies.
After a long time in a community there are some topics that could be improved for the future. I also write on behalf of the other players.
- We would think it would be better if the prey ability not only improves the quality of the prey but also increases the ability to find rare prey. Many players resent that they increase the prey ability and won't find any other loot, just higher quality, but it won't help them find better and better stone axes, stone shovels or primitive bows. At least not as much as you can find. Then you prefer rare, poor quality prey.
- Locking skills is useless. You always feel like you can better open the locks if you don't balance the skill. As you increase the skill, the ditrich seems to drop out even more often.
- Being able to build weapons yourself is also a pointless skill. Before I was that good at making a gun of acceptable quality, I found a gun that was twice as good. But we'd think it would be nice if it made more sense to build weapons yourself. Maybe you could do an extra skill just to make weapons too. At level 1 you can then build better bows, axes and clubs. At level 2 you can then build pistols, crossbows and knives. Then at level 3 you can build hunting rifles and compound bows. And so on. The other weapon skills are retained, but only improve damage, reload, aim and critical hits.
- We also asked ourselves whether a quality level of equipment is required at all. Hasn't it been a long time since you upgraded or replaced your equipment? Stone ax to iron ax, iron ax to steel ax and so on. A rarity level could be an alternative. The loot skill is better used again if you find rarer loot in the level of the skill.
- It would generally be good to re-examine the skills to see if they make sense. Many skills have little impact or seem pointless, while others can lead to extreme imbalances. With the robotics and the towers, the game is too easy at times. The robot towers are too heavy. We have players who alone could defeat several hordes at the same time without being in danger.
- I'm not sure if you are still playing your game yourself or just programming it, but I think it would be good if you played the game every now and then to see if all the skills and elements are like this in the long run as you are thought it would.
- And please, please, don't use technical nonsense like drones and the like. We are sure that the game is no longer fun if the game becomes too technical and thus perhaps too exaggerated. When it comes to selecting opponents, we know some ask for large and exaggerated mutations. But many players are not such AHrdcore players, such opponents would ruin their game. Many play the game because of the great building possibilities and the survival effect and the zombies, and some of them enjoy not being constantly afraid of attacks, stress or tension because there are too fierce enemies.