Hello, developers and fellow players!
I’ve been playing 7 Days to Die for a while, and I wanted to share some of my thoughts and suggestions to improve the game’s realism and gameplay mechanics. Some of these ideas may be a bit out there, but I believe they could make the game even better. Here are my suggestions:
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1. Realistic Campfire Interactions
Currently, when you step on a campfire, nothing happens. In real life, stepping on a campfire would cause burns or damage. It would be more immersive if stepping on a campfire in the game caused damage to the player, forcing them to be more cautious.
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2. Broken Leg System
The current broken leg system feels unrealistic. A minor break lasting for 20-30 minutes doesn’t make sense. A more realistic system could involve longer recovery times or varied injury levels that depend on the severity of the fall or damage.
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3. Reload Animations and Gun Handling
Some of the reload animations for guns, like the revolver, feel off. I believe improving the reload animations and making them more realistic would enhance the immersion. For example, the way a revolver is reloaded should reflect its design and real-life usage.
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4. Water Sourcing
In the game, it’s strange that you can’t drink water directly from lakes or rivers. You should be able to use a bottle to collect water, and then boil it using a campfire to purify it. This would make water more accessible and add a layer of realism to the game.
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5. Crafting Recipes and Books
Currently, the crafting system involves finding books to unlock new recipes. While this is a cool feature, it’s frustrating when the game shows the recipe but you can't craft it yet because you haven’t found the corresponding book. I suggest showing the name of the item instead of the recipe until the book is discovered. That way, players have an idea of what they can craft once they unlock it.
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6. Military Time and Time System
I personally find the military time system a bit unnecessary and would love the option to switch to a standard 12-hour clock. Having that customization would make the game feel more approachable for players who aren’t used to military time.
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7. Digging Mechanics
The digging system in the game currently feels off because the grid for digging is rotated incorrectly. It would be much easier to dig if the grid matched the expected orientation, making digging feel more intuitive.
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8. Feedback on Button Customization
The button layout could use some improvements. I think it would be great if players could fully customize all the controls, including more flexibility with the buttons. Also, there’s a button called “track” which doesn’t seem to do much. It would be helpful if this button displayed what you need (like books) instead of the recipe, until the book is found.
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9. Trees and Wood Collection
Breaking down trees currently feels strange because you slowly collect wood by breaking it, but there’s no noticeable change in the tree (like indents or cuts). Adding visual feedback to show the damage being done to trees would make this process more satisfying and realistic.
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10. Pooping and Peeing
One small thing I’ve noticed is that when you consume food, it’s unclear what happens to the waste. It would be funny and add a bit of realism if there was a mechanic where your character had to go to the bathroom after eating, similar to how some other survival games handle this. Even if it's just a small part of the game, it could add a touch of realism and humour.
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Conclusion
These are just a few ideas I think could improve 7 Days to Die and make it even more immersive. I love the game, but I believe some of these changes could enhance the overall experience. Thank you for reading
, and I’d love to hear other players’ thoughts on these suggestions!
I’ve been playing 7 Days to Die for a while, and I wanted to share some of my thoughts and suggestions to improve the game’s realism and gameplay mechanics. Some of these ideas may be a bit out there, but I believe they could make the game even better. Here are my suggestions:
---
1. Realistic Campfire Interactions
Currently, when you step on a campfire, nothing happens. In real life, stepping on a campfire would cause burns or damage. It would be more immersive if stepping on a campfire in the game caused damage to the player, forcing them to be more cautious.
---
2. Broken Leg System
The current broken leg system feels unrealistic. A minor break lasting for 20-30 minutes doesn’t make sense. A more realistic system could involve longer recovery times or varied injury levels that depend on the severity of the fall or damage.
---
3. Reload Animations and Gun Handling
Some of the reload animations for guns, like the revolver, feel off. I believe improving the reload animations and making them more realistic would enhance the immersion. For example, the way a revolver is reloaded should reflect its design and real-life usage.
---
4. Water Sourcing
In the game, it’s strange that you can’t drink water directly from lakes or rivers. You should be able to use a bottle to collect water, and then boil it using a campfire to purify it. This would make water more accessible and add a layer of realism to the game.
---
5. Crafting Recipes and Books
Currently, the crafting system involves finding books to unlock new recipes. While this is a cool feature, it’s frustrating when the game shows the recipe but you can't craft it yet because you haven’t found the corresponding book. I suggest showing the name of the item instead of the recipe until the book is discovered. That way, players have an idea of what they can craft once they unlock it.
---
6. Military Time and Time System
I personally find the military time system a bit unnecessary and would love the option to switch to a standard 12-hour clock. Having that customization would make the game feel more approachable for players who aren’t used to military time.
---
7. Digging Mechanics
The digging system in the game currently feels off because the grid for digging is rotated incorrectly. It would be much easier to dig if the grid matched the expected orientation, making digging feel more intuitive.
---
8. Feedback on Button Customization
The button layout could use some improvements. I think it would be great if players could fully customize all the controls, including more flexibility with the buttons. Also, there’s a button called “track” which doesn’t seem to do much. It would be helpful if this button displayed what you need (like books) instead of the recipe, until the book is found.
---
9. Trees and Wood Collection
Breaking down trees currently feels strange because you slowly collect wood by breaking it, but there’s no noticeable change in the tree (like indents or cuts). Adding visual feedback to show the damage being done to trees would make this process more satisfying and realistic.
---
10. Pooping and Peeing
One small thing I’ve noticed is that when you consume food, it’s unclear what happens to the waste. It would be funny and add a bit of realism if there was a mechanic where your character had to go to the bathroom after eating, similar to how some other survival games handle this. Even if it's just a small part of the game, it could add a touch of realism and humour.
---
Conclusion
These are just a few ideas I think could improve 7 Days to Die and make it even more immersive. I love the game, but I believe some of these changes could enhance the overall experience. Thank you for reading
, and I’d love to hear other players’ thoughts on these suggestions!