Ideas for Armor Sets

Dark Wun

New member
Hey first off, just wanted to say bravo to the dev team for implementing armor sets. This has really enhanced the experience for v1.0 playthroughs. Love mixing and matching pieces to get desired bonuses, situational swaps, etc. All good stuff. Couple on my wishlist for future updates:

1) Scavenger 4-piece set bonus : increase in # of toolbelt slots (with bindable hot keys to access them).

2) Assassin: keep it mostly the way it is (the current concept is really cool), but implement some kind of attack time debuff timer so it limits how many targets you can reasonably assassinate after breaking stealth. I have not used a full Tier 6 set yet, but from Reddit and YT I'm seeing it's too OP, game-breaking and broken.

 
2) Assassin: keep it mostly the way it is (the current concept is really cool), but implement some kind of attack time debuff timer so it limits how many targets you can reasonably assassinate after breaking stealth. I have not used a full Tier 6 set yet, but from Reddit and YT I'm seeing it's too OP, game-breaking and broken.


In 1.0 it was too OP at level 6. With 1.1 or 1.2 (I forget which) stealth got a correction. These days it is hard for me to say if it is slightly overpowered or slightly underpowered. In some circumstances you do need to be in-tune with things that influence your stealth to be effective.

 
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