Ideas for 2.6/8

Sent
  • Sent is really cool and I love the idea of it but I think there should be a way to clean up sent on the go. Like soap or soapy water. It could cost like 4 animal fat, 3 chrysanthemum, 3 golden rod and 25 oil shale
  • Rotten meat should have a sent as well as the fresh meat
  • Rain helps suppress your sent or even items like Spray deodorant
  • Able to make a bait to throw and causes zombies to run to it and eat it and they move too it based off the sent speed
Honey
  • Beeswax could be used fo make crude fire arrows, Candles, a glue substitute recipes, or eat it to heal 1 Infection
  • More honey recipes like honey meat, Sweeten pie, Sweeten Coffee, mead.
Chicken coops
  • From what madmole said we can pick up chickens and shove them in the coop. But able to find roosters so you can breed chickens and add more. Not only get feathers and eggs but eventually get meat and bones
  • Zombies can smell the birds and they can lure zombies
Clothing parts
  • I love the idea of the little clothing bits but it would be awesome if there was also findable cloths in places and able to unlock it as outfit skins and scrap them for cloth. And some cloths give little bonus like army cloths increase reload speed for example
Perks
  • Weather base perks in General to help you survive in the weather if you wanna
World settings for 2.8 the quote "millions of settings" for sandbox mode
  • Infection speed
  • Critical effects (on/off)
  • Inflation (increase prices of all traders)
  • Storms in the forest (on/off)
  • Hostile Wildlife in the forest (on/off)
  • Classic zombies (just normals if your lame)
  • Classic zombie set ups (only normals, ferals and rads)
  • Zombie/bandit/animal spawn %
 
Dew collector
  • increase the amount of water it holds due to it bring a mid game item now base would be hold 6 and 12 with the tarp
  • Need jars to collect it or just wait to fill up
  • increase the amount it collected during rain or storm by 50%
 
With the meat packing mechanic to reduce smell and reducing max inventory 5(max per stack), I think with the upgrading clothing equipment mechanics it would be nice to add a backpack clothing mechanic that upgraded the storage slots on the character as well small(or tattered) being 4 slots, medium (patchwork) 1 row, large (being really rare thermalcore) 2 rows. The vehicle storage increases are a really nice addition, but depending on luck/ drop can be annoying to gather. And if people don't want it adding the off feature would be good.
One thing I really love about fun pimps is they listen to their supporters far more than other companies. Had this game since it launched on steam but hadn't been a avid player again until recently because of the amount of overhaul this game has gotten over the years. Didn't realize there was a community either until recently.
 
With the meat packing mechanic to reduce smell and reducing max inventory 5(max per stack), I think with the upgrading clothing equipment mechanics it would be nice to add a backpack clothing mechanic that upgraded the storage slots on the character as well small(or tattered) being 4 slots, medium (patchwork) 1 row, large (being really rare thermalcore) 2 rows. The vehicle storage increases are a really nice addition, but depending on luck/ drop can be annoying to gather. And if people don't want it adding the off feature would be good.
One thing I really love about fun pimps is they listen to their supporters far more than other companies. Had this game since it launched on steam but hadn't been a avid player again until recently because of the amount of overhaul this game has gotten over the years. Didn't realize there was a community either until recently.
Well if you eat meat or anything stink stays with you
 
Sent
  • Sent is really cool and I love the idea of it but I think there should be a way to clean up sent on the go. Like soap or soapy water. It could cost like 4 animal fat, 3 chrysanthemum, 3 golden rod and 25 oil shale
  • Rotten meat should have a sent as well as the fresh meat
  • Rain helps suppress your sent or even items like Spray deodorant
  • Able to make a bait to throw and causes zombies to run to it and eat it and they move too it based off the sent speed
Honey
  • Beeswax could be used fo make crude fire arrows, Candles, a glue substitute recipes, or eat it to heal 1 Infection
  • More honey recipes like honey meat, Sweeten pie, Sweeten Coffee, mead.
Chicken coops
  • From what madmole said we can pick up chickens and shove them in the coop. But able to find roosters so you can breed chickens and add more. Not only get feathers and eggs but eventually get meat and bones
  • Zombies can smell the birds and they can lure zombies
Clothing parts
  • I love the idea of the little clothing bits but it would be awesome if there was also findable cloths in places and able to unlock it as outfit skins and scrap them for cloth. And some cloths give little bonus like army cloths increase reload speed for example
Perks
  • Weather base perks in General to help you survive in the weather if you wanna
World settings for 2.8 the quote "millions of settings" for sandbox mode
  • Infection speed
  • Critical effects (on/off)
  • Inflation (increase prices of all traders)
  • Storms in the forest (on/off)
  • Hostile Wildlife in the forest (on/off)
  • Classic zombies (just normals if your lame)
  • Classic zombie set ups (only normals, ferals and rads)
  • Zombie/bandit/animal spawn %
They got the rotten meat on the list
 
Love the game, keep up the good work. I would love to see a semi-truck and trailer be able to be repaired or crafted to make a mobile base, balancing it would be easy, make it slow, difficult to relocate over terrain (limited to main roads or easy terrain), high fuel consumption, weak against attacks, attracts zombies from a very large distance, and expensive to craft/repair. This is more for PvE than PvP, I play where there is no resource respawn, once something is looted, its gone, but on PG maps it is a pain to build one base then once everything in the area is depleted/looted having to rebuild in another zone. This would obviously be late game tech, but would expand the playability after day 100 when most players have a solid hoard base and the gameplay becomes stagnant. Just a thought, maybe see if it works.
 
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