D
doughphunghus
Guest
I'm not sure if this is the place to post "game ideas" and get them shot up/down or if this has been discussed before but...
The idea is:
Make POIs/items have all lights "off" by default (except the standalone lamps for POI navigation because..err...they have batteries in them).
Maybe not all POIs if it takes a lot of work (manual modification to each POI). If so, then just the "big ones".
It will now be dark inside a POI so you either go in by day and break out curtains/windows or carry a light. When you encounter a POI, you can find an obvious way to power it (a special block like find the fuse box outside, a non moveable generator, that maybe you can repair or put gas into, or bring your own banks/solar cells/generator). When you hook up your own power supply whatever in the POI that lights up, now lights up. Additionally, inside a powered POI, you could maybe tap into whatever fixtures were lit up if you needed to. Or tap into a non-powered one and power that "circuit" (like a single floor)
Some reasoning:
Currently in the game, there are lights all over the place that are naturally "on", which would indicate there is power to an entire POI or item (like a streetlight) but you cannot tap into them for power of your own items. It would feel more "realistic" if you could tap into them and run a wire to power something *but* this would also give you infinite power (because they are being powered by some sort of power plant... somewhere) and this would make using batteries/generator/solar for base power pointless. So having each POI "dead" and needing to provide power either at a specific point (power box, etc) or maybe just hooking up to a light?) would add a little more realism/challenge.
Additional thoughts:
- To make this work (it it even could, technically), I would imagine the existing POI's that have lights would not need wires to connect everything, there would be just some way to handle it behind the scenes. Just pointing out the POIs would not literally need wires to be seen internally. That would be cool though, esp for streetlights.
- This would give a penalty for "hanging around" inside a lit POI that's not raising the heat map with batteries (its either dark or you're burning up your power or raising the heat map with generator/torches).
- This would create a lot of incentive to use flashlights early in game.
- Make finding and using a POI for a base a little harder (have to light it up with candles/torches until you had enough resources to power things)
- Using a large POI (early in game) would be a lot harder as it would be dark. Additionally, it would be much harder/scarier to run around in the entire POI without default lighting on.
- This would make the "hard to find" solar cells very valuable, and gas much more valuable.
- Streetlights could be attached to the POI's nearest to them so when you power up a POI, the lights outside come on (and you're using up your power for them). In multiplayer this would be interesting as people would likely want to remove the outside lights before powering up a POI...which also kinda gives them away.
- You should be able to move/remove/turn on/of any light fixture you come across (that are functioning), and pick up generators/battery banks/solar cells.
- Since the game has a "wattage penalty" for using up power, if you tried powering a large POI like Dishong Tower with a single battery, it either would power a few lights on the ground floor or just drain the battery very fast. Maybe for large buildings there would be multiple places to tap into to power it (certain areas or floors). When you leave, you take your power supply with you if you brought it.
The idea is:
Make POIs/items have all lights "off" by default (except the standalone lamps for POI navigation because..err...they have batteries in them).
Maybe not all POIs if it takes a lot of work (manual modification to each POI). If so, then just the "big ones".
It will now be dark inside a POI so you either go in by day and break out curtains/windows or carry a light. When you encounter a POI, you can find an obvious way to power it (a special block like find the fuse box outside, a non moveable generator, that maybe you can repair or put gas into, or bring your own banks/solar cells/generator). When you hook up your own power supply whatever in the POI that lights up, now lights up. Additionally, inside a powered POI, you could maybe tap into whatever fixtures were lit up if you needed to. Or tap into a non-powered one and power that "circuit" (like a single floor)
Some reasoning:
Currently in the game, there are lights all over the place that are naturally "on", which would indicate there is power to an entire POI or item (like a streetlight) but you cannot tap into them for power of your own items. It would feel more "realistic" if you could tap into them and run a wire to power something *but* this would also give you infinite power (because they are being powered by some sort of power plant... somewhere) and this would make using batteries/generator/solar for base power pointless. So having each POI "dead" and needing to provide power either at a specific point (power box, etc) or maybe just hooking up to a light?) would add a little more realism/challenge.
Additional thoughts:
- To make this work (it it even could, technically), I would imagine the existing POI's that have lights would not need wires to connect everything, there would be just some way to handle it behind the scenes. Just pointing out the POIs would not literally need wires to be seen internally. That would be cool though, esp for streetlights.
- This would give a penalty for "hanging around" inside a lit POI that's not raising the heat map with batteries (its either dark or you're burning up your power or raising the heat map with generator/torches).
- This would create a lot of incentive to use flashlights early in game.
- Make finding and using a POI for a base a little harder (have to light it up with candles/torches until you had enough resources to power things)
- Using a large POI (early in game) would be a lot harder as it would be dark. Additionally, it would be much harder/scarier to run around in the entire POI without default lighting on.
- This would make the "hard to find" solar cells very valuable, and gas much more valuable.
- Streetlights could be attached to the POI's nearest to them so when you power up a POI, the lights outside come on (and you're using up your power for them). In multiplayer this would be interesting as people would likely want to remove the outside lights before powering up a POI...which also kinda gives them away.
- You should be able to move/remove/turn on/of any light fixture you come across (that are functioning), and pick up generators/battery banks/solar cells.
- Since the game has a "wattage penalty" for using up power, if you tried powering a large POI like Dishong Tower with a single battery, it either would power a few lights on the ground floor or just drain the battery very fast. Maybe for large buildings there would be multiple places to tap into to power it (certain areas or floors). When you leave, you take your power supply with you if you brought it.