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Iceburg71 Animal Overhauls

OK.  What mod?  Is it yours?  Is so, can I get it so I can make mine work correctly.   I don't have the radiated zombie dogs done yet and they won't spawn naturally.   At least they shouldn't yet.  Still working on the balancing of HP and damage they cause.  

Give me as much info as you can about your mid and I will make sure it works.

Funny thing is, I was going to add in some quests for animals once I got them balanced out.

 
OK.  What mod?  Is it yours?  Is so, can I get it so I can make mine work correctly.   I don't have the radiated zombie dogs done yet and they won't spawn naturally.   At least they shouldn't yet.  Still working on the balancing of HP and damage they cause.  

Give me as much info as you can about your mid and I will make sure it works.

Funny thing is, I was going to add in some quests for animals once I got them balanced out.
Yes its a mod i am working on right now just basically generic kill quests right now. Basically Kill X # of times

I am using tags to determine *hopefully* the right Entity unless somebody has the Tag dog for a wolf something haha

 

Use This
<objective type="EntityKill" id="animalZombieDog" value="20" phase="1">
<property name="target_tags" value="dog"/>
</objective>

Instead of
<objective type="EntityKill" tags="Dog" value="20" phase="1">

EntityKill says "Kill Any Zombie" but doing it with ID it shows the right target name
and then the target_tags makes it so i can kill custom entities with that tag.



It seems like the property Tags extend now? Your Teen Wolf count towards Wolf kills even tho it doesnt the Tags property

Code:
<property name="Tags" value=""/>
 
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OK. Thanks.  I will look at all the tags.  With what I initially started, I wasn't too worried about them.  They were on my "cleanup list"

Was working on the mod tonight anyway....

 
ok.  added in the tags to those, and fixed the radiated not getting health back on the ones that weren't.  

Working on the entity groups for the radiated zombie dogs and the radiated boars right now.

 
ok.  added in the tags to those, and fixed the radiated not getting health back on the ones that weren't.  

Working on the entity groups for the radiated zombie dogs and the radiated boars right now.
Cool and it seems like they got rid of texture changing. I couldnt get the Zombie Dogs look radiated anymore.

 
Yep.  Which is why I haven't posted the update yet.  Trying to get something to make them different,  but still be serverside

 
Yep.  Which is why I haven't posted the update yet.  Trying to get something to make them different,  but still be serverside
Hopefully you can. I had some quest names i really want to use for radiated dogs but they dont hit the same if theres no glowy bits >.<

 
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Okay, I just gotta say the hostile version of animals we didn't expect was a surprise. Let's just say bawk bawk is going back to its dinosaur roots.

 
I was curious We have chickens of all sizes attacking us??? and killing us LOL in the game just curious if you made all the animals like chickens attack you on sight ??? LOL Its funny as hell but really sucks when your first starting out LOL I mean I can understand dogs bears buuuut....just curious :)

 
I was curious We have chickens of all sizes attacking us??? and killing us LOL in the game just curious if you made all the animals like chickens attack you on sight ??? LOL Its funny as hell but really sucks when your first starting out LOL I mean I can understand dogs bears buuuut....just curious :)
Could be the beginnings of a new quest/adventure pack:
Murder Most Fowl
Something Smells Funny From The Poultry Farm

 

8281729868_41962698d8_c.jpg

1625387808322 (1).jpg

 
I was curious We have chickens of all sizes attacking us??? and killing us LOL in the game just curious if you made all the animals like chickens attack you on sight ??? LOL Its funny as hell but really sucks when your first starting out LOL I mean I can understand dogs bears buuuut....just curious :)
They're finally getting their revenge!

 
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