In 2.5B32,"Storm" was changed.
As a result, the mod I was using previously that added buffs to "Storm" no longer works.
With my analytical skills, I was only able to determine that
buffBurnt_Storm
has split into
buffBurnt_Storm_Stage01
buffBurnt_Storm_Stage02
and that "01 and 02 are somehow different."
・Changing 01 to 02 doesn't work.
I'd appreciate any advice.
---
Example of what I want to do:
Raise the game stage during the storm.
<append xpath="//buff[@name='buffBurnt_Storm_Stage01' or @name='buffDesert_Storm_Stage01' or @name='buffSnow_Storm_Stage01' or @name='buffWasteland_Storm_Stage01'] //triggered_effect[@trigger='onSelfBuffUpdate'][@action='ModifyCVar']">
<effect_group>
<passive_effect name="GameStage" operation="perc_add" value="10"/>
</effect_group>
</append>
As a result, the mod I was using previously that added buffs to "Storm" no longer works.
With my analytical skills, I was only able to determine that
buffBurnt_Storm
has split into
buffBurnt_Storm_Stage01
buffBurnt_Storm_Stage02
and that "01 and 02 are somehow different."
・Changing 01 to 02 doesn't work.
I'd appreciate any advice.
---
Example of what I want to do:
Raise the game stage during the storm.
<append xpath="//buff[@name='buffBurnt_Storm_Stage01' or @name='buffDesert_Storm_Stage01' or @name='buffSnow_Storm_Stage01' or @name='buffWasteland_Storm_Stage01'] //triggered_effect[@trigger='onSelfBuffUpdate'][@action='ModifyCVar']">
<effect_group>
<passive_effect name="GameStage" operation="perc_add" value="10"/>
</effect_group>
</append>