I feel like a level 600 nailgun should be a relevant weapon. I'm kind of thinking of it as a repeating crossbow. It's nice and quiet.
I tried just simply adding entity damage to the construction tools in the progression.xml but the server wouldn't start at all. lmao. apparently it didn't like the change.
The only thing I did was copy and paste the <effect name="BlockDamage">...</effect> and then changed the blockdamage to "EntityDamage"
I should probably post the file somewhere if I want help with it. What are people doing for that now? Github?
I'm thinking there are a few reasons this might have happened.
1. I have no idea what I'm doing and have no business altering files I know nothing about.
2. Something else in the game also alters the damage I was trying to alter, and it created a loop where one would alter it, and then the other would see it had changed and attempt to alter it.
3. There's no way to alter that thing from that place because nobody has told it to offer that as an option at the engine level.
4. Aliens
5. RNGeezus hates me
6. (???????)
7. Profit!
I tried just simply adding entity damage to the construction tools in the progression.xml but the server wouldn't start at all. lmao. apparently it didn't like the change.
The only thing I did was copy and paste the <effect name="BlockDamage">...</effect> and then changed the blockdamage to "EntityDamage"
I should probably post the file somewhere if I want help with it. What are people doing for that now? Github?
I'm thinking there are a few reasons this might have happened.
1. I have no idea what I'm doing and have no business altering files I know nothing about.
2. Something else in the game also alters the damage I was trying to alter, and it created a loop where one would alter it, and then the other would see it had changed and attempt to alter it.
3. There's no way to alter that thing from that place because nobody has told it to offer that as an option at the engine level.
4. Aliens
5. RNGeezus hates me
6. (???????)
7. Profit!