The idea was pretty simple.
I got 2 shotgun turrets, (bought 1, built 1), a generator bank, a switch, and a wiring tool and all the shotgun ammo I could make.
Found a open field, filled the field with cheap wood spikes and barb wire fences. About 50 of each, and put the 2 turrets in the middle of the field.
The idea was to kite zombies around a field of spikes and barbwire, killing zombies with my spiked club, while the shotguns help out. The spikes and barb wire was arranged in rough circles, with the turrets in the center.
Turned on the power just before 22:00 on day 14, and..........
I almost made it to dawn, I made it to 0354, dawn is at 0400.
That said, I'm not unhappy with the results. The game sent in probably on the order of about 140 zombies at me, including irradiated cops, irradiated spider zombies, vultures that spit goo, and of course hordes and hordes of regular zombies. (seemed a little much for day 14, but it was fun nonetheless)
The two turrets fired all night long and went through about 600 rounds of ammo and took out about 70% of the zombies.
Unfortunately, I'm not certain I can come up with that much ammo every 7 days, or if I would even want to. It took 2 days of digging to get the coal, nitrate and lead to make all of that ammo. I don't want to spend 2 days out of every 2 just mining.
The bottom line is this
There is no way to build a fort that will passively just kill all the zombies for me, and there is no way I can kill them all myself, so I have to either avoid the zombies all together on blood nights, or I have to have help. Help in the form of turrets, darts or blade traps.
Darts seem like the cheapest option, I will try those next.
If darts don't work, then its gonna be blade traps, which aren't to expensive to make, but keeping them repaired on a blood night is difficult.
- P
I got 2 shotgun turrets, (bought 1, built 1), a generator bank, a switch, and a wiring tool and all the shotgun ammo I could make.
Found a open field, filled the field with cheap wood spikes and barb wire fences. About 50 of each, and put the 2 turrets in the middle of the field.
The idea was to kite zombies around a field of spikes and barbwire, killing zombies with my spiked club, while the shotguns help out. The spikes and barb wire was arranged in rough circles, with the turrets in the center.
Turned on the power just before 22:00 on day 14, and..........
I almost made it to dawn, I made it to 0354, dawn is at 0400.
That said, I'm not unhappy with the results. The game sent in probably on the order of about 140 zombies at me, including irradiated cops, irradiated spider zombies, vultures that spit goo, and of course hordes and hordes of regular zombies. (seemed a little much for day 14, but it was fun nonetheless)
The two turrets fired all night long and went through about 600 rounds of ammo and took out about 70% of the zombies.
Unfortunately, I'm not certain I can come up with that much ammo every 7 days, or if I would even want to. It took 2 days of digging to get the coal, nitrate and lead to make all of that ammo. I don't want to spend 2 days out of every 2 just mining.
The bottom line is this
There is no way to build a fort that will passively just kill all the zombies for me, and there is no way I can kill them all myself, so I have to either avoid the zombies all together on blood nights, or I have to have help. Help in the form of turrets, darts or blade traps.
Darts seem like the cheapest option, I will try those next.
If darts don't work, then its gonna be blade traps, which aren't to expensive to make, but keeping them repaired on a blood night is difficult.
- P