Fenekie
New member
This should make a map with biome circles, but it still generates biomes randomly cluttered...
What am I doing wrong? 
Code:
<biome_generator name="vanillaMedium">
<biome_spawn_rules>
<biome_spawn_rule name="plains">
<biome_generator range="0,0.1"/>
<distance_from_center range="0,1000"/>
</biome_spawn_rule>
<biome_spawn_rule name="forest">
<biome_generator range="0.1,0.2"/>
<distance_from_center range="1000,2000"/>
</biome_spawn_rule>
<biome_spawn_rule name="pine_forest">
<biome_generator range="0.2,0.3"/>
<terrain_generator range="170,189"/>
<distance_from_center range="2000,3000"/>
</biome_spawn_rule>
<biome_spawn_rule name="snow">
<biome_generator range="0.3,0.4"/>
<terrain_generator range="254,255"/>
<distance_from_center range="3000,4000"/>
</biome_spawn_rule>
<biome_spawn_rule name="pine_forest">
<biome_generator range="0.4,0.5"/>
<terrain_generator range="170,189"/>
<distance_from_center range="4000,5000"/>
</biome_spawn_rule>
<biome_spawn_rule name="forest">
<biome_generator range="0.5,0.6"/>
<distance_from_center range="5000,6000"/>
</biome_spawn_rule>
<biome_spawn_rule name="plains">
<biome_generator range="0.6,0.7"/>
<distance_from_center range="6000,7000"/>
</biome_spawn_rule>
<biome_spawn_rule name="desert">
<biome_generator range="0.7,0.8"/>
<distance_from_center range="7000,8000"/>
</biome_spawn_rule>
<biome_spawn_rule name="wasteland">
<biome_generator range="0.8,0.9"/>
<distance_from_center range="8000,9000"/>
</biome_spawn_rule>
<biome_spawn_rule name="burnt_forest">
<biome_generator range="0.9,1"/>
<distance_from_center range="9000,10000"/>
</biome_spawn_rule>
<biome_spawn_rule name="radiated">
<distance_from_center range="10000,20000"/>
</biome_spawn_rule>
<biome_spawn_rule name="water">
<terrain_generator range="-31,-21"/>
</biome_spawn_rule>
</biome_spawn_rules>
<module name="voronoi" type="Voronoi">
<property name="frequency" value="0.0006"/>
<property name="displacement" value="0.5"/>
</module>
<module name="biasOutput" type="BiasOutput">
<property name="sourceModule" value="voronoi"/>
<property name="bias" value="0.45"/>
</module>
<module name="scaleOutput" type="ScaleOutput">
<property name="sourceModule" value="biasOutput"/>
<property name="scale" value="1.1"/>
</module>
<module name="dithering" type="FastTurbulence">
<property name="sourceModule" value="scaleOutput"/>
<property name="frequency" value="0.25"/>
<property name="power" value="40"/>
<property name="roughness" value="3"/>
</module>
<module name="jiggle" type="FastTurbulence">
<property name="sourceModule" value="dithering"/>
<property name="frequency" value="0.25"/>
<property name="power" value="50"/>
<property name="roughness" value="5"/>
</module>
<module name="clampOutput" type="ClampOutput">
<property name="sourceModule" value="jiggle"/>
<property name="bounds" value="0,1"/>
</module>
<module name="biomeOutput" type="BiomeIDMapper">
<property name="sourceModule" value="clampOutput"/>
<property name="biomemap0.Name" value="pine_forest"/>
<property name="biomemap0.Range" value="0.8,1.6"/>
<property name="biomemap1.Name" value="snow"/>
<property name="biomemap1.Range" value="0.4,0.8"/>
<property name="biomemap2.Name" value="wasteland"/>
<property name="biomemap2.Range" value="0,0.4"/>
<property name="biomemap3.Name" value="burnt_forest"/>
<property name="biomemap3.Range" value="0,0.4"/>
<property name="biomemap4.Name" value="desert"/>
<property name="biomemap4.Range" value="0.4,0.8"/>
</module>
<output module="biomeOutput"/>
</biome_generator>
