PC I only want ONE feature for A21!

KieranDevvs

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Please.... For the love of the flying spaghetti monster... Improve the performance of the game!

It's so CPU bound its unreal. 

Spend an entire year on it if need be. If you need a 2nd round of funding to outsource the work, i'd be more than happy to buy the game again to contribute towards it.

Just do something... Anything...
 



 
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It will be done when this game will be in beta
I asked in a live stream a year or so ago and the devs said they weren't planning on doing any optimisations. Has this changed or is this your assumption?

 
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I asked in a live stream a year or so ago and the devs said they weren't planning on doing anymore optimisations. Has this changed or is this your assumption?
Yep, water overhaul for example is planned. So - a some things will done to work better 

 
I asked in a live stream a year or so ago and the devs said they weren't planning on doing any optimisations. Has this changed or is this your assumption?
 
I'm pretty sure they meant not while in Alpha. This isn't to say that nothing is ever optimized though. I've seen them make improvements over the years, just enough to ensure new content can get put in. It would just be wasteful to put effort into fully optimizing when they are still in the stages of adding content, only to have to do it over and over again until it finally goes Beta.

 
Somebody optimizes something somewhere in the code frequently, I bet (as a former programmer, that's the way I did it).  It's the full system optimization that will wait until every game system is in place and stabilized to a reasonable level.  Otherwise, you're just wasting time.

 
GIN!...not the game ... or some Aghata Christie obscure villain.

NO WAY! You made it up.

You dont seem the villain type, therefor...

 
My mind is too disorganized to be a villain.  The voices don't talk to each other but they do talk to themselves.  This is good because I get to eavesdrop so I know what I'm thinking.  It's only problematic when they all go silent at the same time.

 
Like already said, full optimization is done in beta when everything is in the game.

I only have lags downtown and during hordenight with more than 16 zombies. AMD R5 3600 with 16GB RAM @3200Mhz CL15. Downtown will hopefully at least get a bit of optimization in A21. It´s not the FPS drops, those don´t go under 35FPS usually, mostly between 40 and 45FPS, wich isn´t optimal but very playable, it´s the stuttering lag that makes it so bad in cities downtown.

When i am not in downtown or horde night, i get stable 60FPS, even when i use the ultra preset.

@KieranDevvs Take a look here for some tips that might help: https://steamcommunity.com/app/251570/discussions/1/3190241086281294394/

 
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Like already said, full optimization is done in beta when everything is in the game.

I only have lags downtown and during hordenight with more than 16 zombies. AMD R5 3600 with 16GB RAM @3200Mhz CL15. Downtown will hopefully at least get a bit of optimization in A21. It´s not the FPS drops, those don´t go under 35FPS usually, mostly between 40 and 45FPS, wich isn´t optimal but very playable, it´s the stuttering lag that makes it so bad in cities downtown.

When i am not in downtown or horde night, i get stable 60FPS, even when i use the ultra preset.

@KieranDevvs Take a look here for some tips that might help: https://steamcommunity.com/app/251570/discussions/1/3190241086281294394/
Honestly i don't undesrtand people. In past 30 fps was standard and now 45 fps is not enough for them. Honestly i don't see any diffrence bettween 60 and 30 fps xd 

 
@SylenThunder It´s the stuttering in downtown. Just 30-45FPS is ok, but it shouldn´t be the goal for TFP tbh. I propably wouldn´t even recognize it many times if it wasn´t for those mini freezes. Those shouldn´t happen at all no matter how different voxel games and 7D2D are.  And i never had that stuttering in any other voxel game i played so far.

 
@SylenThunder It´s the stuttering in downtown. Just 30-45FPS is ok, but it shouldn´t be the goal for TFP tbh. I propably wouldn´t even recognize it many times if it wasn´t for those mini freezes. Those shouldn´t happen at all no matter how different voxel games and 7D2D are.  And i never had that stuttering in any other voxel game i played so far.
Random drops of FPS happens in a lot of games even not voxels ones -  LOTR battle of north iron fortress is good example. So this is pretty normal and there is a big problem to do something with this

 
@Matt115 It´s not the FPS drops that bother me. It´s the stuttering lag, the mini freezes happening in downtown. There is low FPS and there is lag. Two different things. Lag shouldn´t happen at all.

 
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I'm happy that i've read that you're going to be working on performance at some point in the future and it answers my concern of this post but I do want to address some comments I heavily disagree with. 

Voxel games are in some ways more demanding, yes, however:
1) There are plenty of games that are voxel based that perform way better than this: Empyrion galactic survival, Minecraft with mods, Teardown, Space Engineers, ect.
2) This game was initially released in 2013. We've had almost 10 years of hardware advancements and yet the game runs worse than previous alphas (this is somewhat to be expected as more features and graphical capabilities are introduced but we should be seeing improvements overall, not regressions). I can use a Intel 7th gen quad core CPU or a 12 core Ryzen 5 5900x and see very little change. I can use a GTX 1080 or a 3080 and see again, very little difference. 

If your GPU rasterization is faster than the physics / update cycle of the engine, you end up seeing that your CPU is throttling your system because it can't keep up with the frequency GPU draw calls.
If your GPU rasterization is slower than the physics / update cycle of the engine, you end up seeing that your GPU is throttling your system because the draw calls can't complete fast enough to keep up.
What we're actually seeing is under utilisation of both the GPU and CPU which indicates bad hardware scaling.

Honestly i don't undesrtand people. In past 30 fps was standard and now 45 fps is not enough for them. Honestly i don't see any diffrence bettween 60 and 30 fps xd 
30 FPS was standard in 5th gen consoles, 15 years ago. 60fps is the standard and has been on PC for well over a decade. Consoles have only just recently adopted 60fps but nonetheless, its the standard everywhere. That's why phones have 90-120hz screens, thats why theres a huge market for high refresh rate monitors and that's why YouTube spends millions every month, serving the entire world videos in 1080p 60fps or higher. Have you tried to play a VR game in less than 60fps? Yeah you can't. Why? Because it induces motion sickness.

https://fast.wistia.net/embed/iframe/16y5zaztga

If you can't tell the difference then good for you, however, the rest of the population can.
I'll be looking forward to playing this game again once its not a slide show in cities.

@Matt115 It´s not the FPS drops that bother me. It´s the stuttering lag, the mini freezes happening in downtown. There is low FPS and there is lag. Two different things. Lag shouldn´t happen at all.
Lag is terminology that usually describes network latency.

Stuttering / freezing when rasterizing is most commonly caused by poor IO (input/output) performance, main causes are not enough RAM so the system has to write to the page file (disk), or slow disk speeds when streaming resources into RAM, or not enough memory on the GPU so it has to keep dumping data and loading new data in frequently in order to rasterize.

It's usually not related to the performance of the game unless they're doing some very odd logic.

 
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