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I need help creating a helmet, with a vulture flying animation on top I can't do it Can you help me?

willipba

New member
I don't know what I'm doing wrong, I think I'm not finding the correct mesh
4Cs6D6G.jpg

 

I saw on a server side server recently that there was the vulture
WMLEEiP.jpg

 

Code:
       <!-- ideia vulture -->
        <item_modifier name="vultureHelmet" installable_tags="head" modifier_tags="dye" blocked_tags="noMods,clothing" type="attachment">
            <property name="CustomIcon" value="sleeperVultureAnimal"/>
            <property name="Stacknumber" value="1"/>
            <property name="DescriptionKey" value="EveChaModCowHelmetDesc"/>        
            <property name="Group" value="Mods,Tool/Weapon Mods"/>
            <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
            <property name="EconomicValue" value="440"/>
            <effect_group tiered="false">
                <triggered_effect trigger="onSelfEquipStart" action="AttachPrefabToEntity" prefab="/Entities/Animals/Vulture/animalBirdVulturePrefab" parent_transform="Head" local_offset="0,.12,.25" local_rotation="70,0,0" local_scale=".4,.4,.4">
                    <requirement name="!IsFPV"/>
                </triggered_effect>
                <triggered_effect trigger="onSelfEquipStart" action="RemovePrefabFromEntity" prefab="/Entities/Animals/Vulture/animalBirdVulturePrefab">
                    <requirement name="IsFPV"/>
                </triggered_effect>
                <triggered_effect trigger="onSelfEquipStop" action="RemovePrefabFromEntity" prefab="/Entities/Animals/Vulture/animalBirdVulturePrefabb"/>
            </effect_group>
            <effect_group tiered="false">
        <passive_effect name="HealthMax" operation="perc_add" value=".2"/>
        <passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
        <passive_effect name="LootDropProb" operation="perc_add" value=".2"/>
        <passive_effect name="PlayerExpGain" operation="perc_add" value=".1"/>
            </effect_group>
 
I found, by accident, if there is an extra entity class (with value of vulture) in the properties, it will have a vulture flying roughly in the center.
Not sure if you can affect it with a scale size property.

 
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