willipba
New member
I don't know what I'm doing wrong, I think I'm not finding the correct mesh

I saw on a server side server recently that there was the vulture

Code:
<!-- ideia vulture -->
<item_modifier name="vultureHelmet" installable_tags="head" modifier_tags="dye" blocked_tags="noMods,clothing" type="attachment">
<property name="CustomIcon" value="sleeperVultureAnimal"/>
<property name="Stacknumber" value="1"/>
<property name="DescriptionKey" value="EveChaModCowHelmetDesc"/>
<property name="Group" value="Mods,Tool/Weapon Mods"/>
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
<property name="EconomicValue" value="440"/>
<effect_group tiered="false">
<triggered_effect trigger="onSelfEquipStart" action="AttachPrefabToEntity" prefab="/Entities/Animals/Vulture/animalBirdVulturePrefab" parent_transform="Head" local_offset="0,.12,.25" local_rotation="70,0,0" local_scale=".4,.4,.4">
<requirement name="!IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStart" action="RemovePrefabFromEntity" prefab="/Entities/Animals/Vulture/animalBirdVulturePrefab">
<requirement name="IsFPV"/>
</triggered_effect>
<triggered_effect trigger="onSelfEquipStop" action="RemovePrefabFromEntity" prefab="/Entities/Animals/Vulture/animalBirdVulturePrefabb"/>
</effect_group>
<effect_group tiered="false">
<passive_effect name="HealthMax" operation="perc_add" value=".2"/>
<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
<passive_effect name="LootDropProb" operation="perc_add" value=".2"/>
<passive_effect name="PlayerExpGain" operation="perc_add" value=".1"/>
</effect_group>